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Day 27 of gamedevving about Trauma Pets
Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.
This is a very difficult post for me to make.
Yesterday i said i wasn't in the mood to do any programming, but actually ended up doing quite a lot of it later that evening, making today actually day 25 of gamedevving about Trauma Pets. Please forgive me.
Day 31 of gamedevving about Trauma Pets
Did something that i haven't been take much care of since the developing of this game startred, which is taking better care of the lore and the story stuff. Plus other stuff too uninfluential to bring up.
Day 2 of not gamedevving about Trauma Pets, this time for real LMFAO
Idk i guess i just wasn't feeling in a programming mood today, but i still made a few lists to better structure my upcoming sessions. Read Blood Scorpion 13 all day, quite a wacky mango.
Day 32 of gamedevving about Trauma Pets
Spending today adding an extra couple wrinkles to a feature that's been left a bit undercooked so far, won't say what it is for spoilerous reasons but it's gonna make hopefully make the game as a whole better.
Frick i'll have to check if i already posted this got dang
more older artfight stuff. i've been drawing recently but it's not the kinda stuff i could get away with posting here, sorry
Day 29 of gamedevving about Trauma Pets
Another jolly and fruitful day dedicated mostly to taking care of the nonsense. The nonsense might not be as important as minigame balance and bug fixes, but it's what gives games their souls, don't you agree?
Day 26 of gamedevving about Trauma Pets but WHO THE FUCK CARES ABOUT THAT the sprite for Martha has been finalized and it looks fucking incredible! Big shoutouts to my cool opossum wife for turning my silly design into reality!
The rest of the Trauma Football sprites, for your pleasure












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