Wow, I'd never thought I'd be able to say this, but rough draft 2 is almost complete. Please note that I've skipped a big chuck of stuff between rough draft 1 and 2, but you can expect to see that in the full version. Rough draft 2 is pretty much the end of the game, where as rough draft 1 was the begining. Like I said, I skipped the entire middle of the game because that was NOWHERE near ready. Anyway, rough draft 2 will be mostly dialog, also you can expect to fight the king. Obviously, rough draft 2 will have rough draft 1 put into it, because it's a lot of work to change the stats and everything between games. I guess something important is that rough draft 2 actualy starts where rough draft 1 ends, but once something happens (It would be a spoiler if I told you) the game skips a HUGE chunk of gameplay. Anyway, expect to see this sometime this week.
Next up
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Coming Soon...
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
I spent two days choosing a candidate for the scenario and finally I found <3 Hope you like it!! >.<
Aston Martin Vantage 2019
Day 3...
#AstonMartin #fastchallenge #speedmodeling
PS: I'm really sad, the picture's compressing is very bad and it provoque a drop of quality...
Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity
WHOO
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