Game
GodSpace Galactic 2
11 years ago

Day/Night Atmosphere and Procedural Sun Corona


In line with my recent updates to the water shader, I reworked the atmosphere shader to be lit, leading to visible day/night overall, instead of just the ground. I still need to update the volumetric clouds to be lit too, but one step at a time haha.

5d0c24c56207f.png

I also changed the star corona from a slightly animated sprite to a proper noise driven shader that gives a lot of life and panache to stars:

5d0c24c87e4f2.png

I’m working on an update to the resource system that will allow player control of object size, mass, resources (iron, water, oxygen, hydrogen, etc.), either manually, or setting a multiplier for the automatic formulas. I’ll also be taking the oportunity to rework the collision manager to allow asteroids to become planets once they’ve gained enough mass. Stay tuned!



8 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I-Buki

Mio-Da!

Ibuki Mioda!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

not the greatest house, but it's a house! :D

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !