Game
Dayshift with Salmo
11 months ago

Dayshift with Salmo Dev log 0.5


Hello everybody, welcome to the second part of dev log 0 also known as dev log 0.5, I'll be going to briefly talk about what to expect on the arcade room

For the games on arcade room on Dayshift with Salmo
The first one on the list: Blazeshooter 9000

Blazeshooter 9000, inspired by breadbear from Dayshift at Freddy's, and Chicken Invaders (that one is a childhood classic (granted both are literally inspired by Space Invaders))
Blazeshooter 9000 has variety of power ups that can be obtained on levels, each within a tiny bit of uniqueness added for the bullets.

2023-11-15_04-52-51.gif

You may have seen on the teaser trailer a green boomerang bullet and a fire looking bullet, one has increased pierce and the other has DOT, this one in the gif has homing on it (granted it will be nerfed, this is just for showcase)

Enemies, bosses, and levels

Blazeshooter 9000 will have a couple of enemies planned to have tougher HP, faster movement and/or attack speed, and maybe some enemies might have special movements, main bosses on the other hand will be about 5 of them, each will be encountered at the end of the level, bosses will (hopefully) have unique attacks compared to each other

As for the levels
The game will have 5 levels, each level progressively gets more difficult, and the enemy stats will become stronger plus newer enemy types on harder levels, you could take the gif as a sneak peek to level 4

Next up on the list: Smack-a-mole

Smack-a-mole, which is basically just whack-a-mole, but you're smacking it with your hand (I guess)

thisgamemightbechanged.gif

The game is mostly about trying to get a high score, and surviving the longest, sadly nothing big about it, there is ramping up planned on the game, but currently there is only speed ramping, I'm hoping to get spawn rate ramping on within the next months of development

If you have seen the teaser trailer you may have noticed the game lacked a background and some actual exciting elements, I don't know if I'm going to be adding extra stuff to it, other than some overhauling and adding a background to the game, but you never know I might one day change my mind about that whole thing and change it up from scratch

I have also wanted to make a third arcade game but I'm all out of ideas as of right now

Extra bonuses

For the minigames you play, you can earn yourself faztokens
For Smack-a-mole you earn faztokens by hitting a lot of moles, doesn't matter if you lose
For Blazeshooter 9000 you earn faztokens by beating levels

I'm hoping I can get the minigames to be fun, even though they are a side activity from the main game

Unrelated update

On an unrelated note a path to an ending has been roughly finished, it's an ending for a gag mostly and for fun, however more touches is needed for the said ending
This is part of the what to expect from the demo, there being 2 endings.

And that concludes dev log 0.5, thank you for reading the late November dev log (don't know if I will make a monthly dev log)
enjoy your day



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