Dead by Neighbor 2 Beta
Update Log
New Content
The Visual Revamp
Experience DbN 2 with completely reworked maps and brand new lighting
New Map: The Church
Added Gamejolt achievements
Added Voice Chat(Press V to toggle) and Text Chat
Added New Particles Effects to fall damage and player hit
Added Skin system to Characters
Added Jerry (HN2Minimalist Mod) to DbN2
Added Unique Items for Neighbor Classes
Added Mechanisms like Buttons,Levers and Moving Platforms
Added Important Map items spawn randomization
Added Ladders on all maps
Added Lore notes
Added Dynamic FOV to Spriting and Crouching
Added Privacy Policy and Players Rules
Added Sounds to multiple things
Added Item usage limit (health) to Crowbars
Added time interaction to medkits and crowbars
Added proper sounds to trampolines
Added keybind for UI tooltip to most of the items and props
Added Tutorial for Kids class
Added Randomized weather and time
Added TO-DO list for every map
Added Language options
Added Material change and audio for on/off state of flashlights and lamp
Added Multi-Colored Locks and Keys (used only in tutorial for now)
Added Animations to item interaction/usage
Added item “classes”
Added Shovel item
Added Better Gamepad Support
Added Input prompts
Improvements/Bug Fixes to existing content
Fall Damage now slows players down and gives them stun animation for a while
Windows are giving Mr.Peterson a alert after destroy
Spectator mode/state got reworked
Various improvement to game optimization has been made
Mr.Peterson gets a long stun after death now(before was teleported to his room)
Spawning as the neighbor class got reworked
Player Animator got completely reworked
Most of the Game UI got reworked
Character Selection got reworked
Some of the Item sockets got updated
Medkit model got visual update
DbN2 Mr.Peterson base skin got Updated to match Visual Revamp
Food items now heal the player
Mr.Peterson shovel hold animations got changed to look better in first person camera
Improved Gas Can Item
Items are disappearing from hand when stunned
Mr.Peterson shovel got unique sounds
Player that holds the diary gets an outline now (after dropping the diary it gets an outline too)
(Balance Change) The movement speed of all characters has been slowed down
(Balance Change) Character Movement “in air” mobility has been limited
(Balance Change) Fall Damage is now more “forgivable”
(Balance Change) Player can’t jump in Glue anymore
(Balance Change) Sawmill map has less objectives to do
(Balance Change) Speedbars give players less speed boost
(Bug Fix) Shovel Attack hitbox should no longer remain attached to the player after player dies
(Bug Fix) Crouch speed is no longer the same as walk speed
(Bug Fix) Speedbar speed boost is no longer stackable
(Bug Fix) Trinity’s dress physics should no longer make questionable things
(Bug Fix) LOD’s of items should no longer flicker
(Bug Fix) Fixed Maritza not showing up for other players after changing character to her (In Lobby)
(Bug Fix) Fixed Light in Quentin’s van being placed incorrectly
(Bug Fix) Windows should no longer flicker when you get close to them
(Bug Fix) Fixed Yellow lamp not being toggleable
(Bug Fix) Male kids characters should no longer use jump sounds as a hurt noises
(Bug Fix) Various issues with Quentin spawn were fixed
Technical Updates
Unity Engine version updated from 6000.0.40f1(Unity 6.0) to Unity 6000.3.0f1 (Unity 6.3 LTS) (May cause some issues!)
Vegetation shader got upgraded from TVE Lite to TVE “Pro” giving the vegetation better shading and look
AfterGear’s Lerp Anim tool got updated giving cabinets,cupboard etc. better and more smooth opening and closing animations
Updated Photon Fusion to a newer version giving us more smooth Player synchronization and more!
Cozy Weather Updated to a newer version (can cause some issues! if you noticed that there is something wrong with the sky or weathers report that to us)
The game now uses Deferred+ rendering instead of Forward+ making the game more optimized but may make it not work on older devices
some improvements to player login were made that should remove most of the issues with logging in
thanks to some network optimization the game should work more smoothly on weaker internet
Various optimization to AfterGear’s shaders were made
Thanks to texture, mesh and code optimization the game should use less RAM/VRAM memory (we live in dark times…)













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