Next up
Maybe make the game all filtered?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Whiskers Scene remade in PS1 style, dynamic short animation.
Previous work in debug
wip next psx scene
unexpected and unedited unsettling renders
Who invited this azzhole in here?























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