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13
Game
ROLTYCORE 3 [old page]
11 months ago

decided to make a combo meter styled like the progress bars in a terminal also merry xmas




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yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version

the classic tileset isnt going away it will be available in the settings

(wip tileset AND classic tileset by @.shroomoshacks)

btw i have no idea how long this took

(5th (latest) valex, uncolored)

you can guess what this is (the version in image 2 would be used if playing as timmy)

physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)

hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))

i dont like how the arms turned out tho (noise thing applied im assuming its to piss off ai assholes)

doing something font related so that i can do something like this

(subject to change)

ykw that isnt a bad idea (all i need to do is decompile the games replace nugget bot then recompile the games)