
Decided to try and draw Link in the DBZ style.
Enemy being sliced is a Beamos from Skyward Sword.
Next up
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
The release trailer is out!!
1 week until this weird ahh Zelda 1 remake drops. I cant guarantee itll stay around forever knowing the big N but it'll be fun while it lasts!
Watch it here: https://youtu.be/_S0kClRk9Yk?si=DLCUbZ9douKE00MZ
Tall Mutants don't go down so easily.
The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
The current world map. Though I suspect I'll use something different in-game.
2025 ArtVsArtist
I hope to make a lot more in 2026🎉
Chapter 2 - In Progress











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