9 months ago

decompiling TLNAF for a friend's project. this game is so unoptimized i think i get why its 1 GB now




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Finally got all the cameras implemented. I kinda had to really wrack my brain for some placements (especially with EOD's record-breaking six cameras) but I'm pretty satisfied with how it turned out on the whole

Here's my cast as of now

Are you the one

Aaaaand added one last mechanic for the road. It's the flush button fleshed out into a proper mechanic. Functions pretty much like the flashlight in the office

Also I changed Scrapped's flashlight. i think it's self explanatory how

Added one (1) camera and also scrapped's flashlight function

I really like the aura five decaying nights has up until the grim reality that you have to actually play the game

Added camera shutoff and buttons (both bound to your keyboardoard)

I am planning on implementing hiding under the desk somewhere, but I'm kind of holding off on exactly where I put it cause i want it to serve as more than just a freddy mask

Setting up the basic systems is a lot more tedious than I expected, but rest assured things are going well

Update to the buttons (read article for explanation)