UPDATE LOG -
DEFINITIVE EDITION - 10/25/23
- Added Characters:
- K. Round (note: they had hitboxes and stats changes) (note 2: even though I never mentioned this, most characters that I ever added were modified in some sort of way just when they were added but I never showed the changes neither on this section or the Balance Changes section, and the changes were mostly stats/stats-wise)
- Removed Characters:
- Burger Pants
- Mad Dummy
- LBS Sans
- JUS Papyrus
- JUS Undyne
- Alphys
- JUS Chara
- DIO
- JUS DIO
- Jotaro
- JUS Jotaro
- Sakuya
- Sakuya Variation
- Marisa
- Reimu
- Yukari
- Cirno
- Ivysaur
- Squirtle
- Squirtle Variation
- Charizard
- Pikachu
- Umbreon
- Eevee
- Sonic
- JUS Sonic
- Metal Sonic
- Mecha Sonic
- Kirby
- King Dedede
- NES Mario
- Mii Fighter
- Mii Gunner
- Mii Swordfighter
- SSF2 Sandbag
- Mewtwo
- Donkey Kong
- Sora
- Cursor
- Kuro Aonix
- WitherStorm
- The Root Pack
- Playtime
- Star Glitcher
- Master Steve
- Castle Calamity
- SMW Bowser
- New Stages:
- Ruins Gate
- Fake Hallway (Waterfall)
- Waterfall ALT
- Waterfall ALT 2
- Waterfall ALT 3
- Muffet's Stage
- Hotland ALT
- Bratty & Catty's Shop
- Hometown School
- Hip Shop
- The Mansion's Basement
- Balance Changes:
* Buffs/Nerfs Wording Explanation
Slightly = 5-10
Significantly = 10-25
Heavily = 25+
(HP Values are different which means that wording and ranges are a bit different, but you'll get used to it... unless you stop playing and do not check any updates -actually balance changes- after this version, the last one adding content lol).
- Toriel: Attack and Defense slightly increased. ATK: 105 > 110 - DEF: 110 > 115
- Dummy: Attack slightly increased. 110 > 115
- Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75
- UF Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75 (2x)
- Dust Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75 (3x lmao)
- Papyrus: Attack significantly increased and Defense slighltly increased. ATK: 90 > 100 - DEF: 100 > 105
- UF Papyrus: Attack significantly increased. 100 > 125
- Disbelief Papyrus: Attack significantly decreased and Defense slightly decreased. ATK: 80 > 70 - DEF: 90 > 85
- Grillby: Attack slightly decreased and Defense significantly decreased. ATK: 95 > 90 - DEF: 100 > 90
- Undyne: Attack slightly decreased. 100 (102) > 95
- Asgore: Health heavily increased, but Attack slightly decreased and Defense significantly decreased. HP: 1270 > 1500 - ATK: 110 > 105 - DEF: 110 > 90
- Chara: Attack significantly decreased. 90 > 80
- Asriel: Attack significantly decreased and Defense slightly decreased. ATK: 90 > 80 - DEF: 100 > 95
- Deltarune Trio: Health heavily decreased, Attack slightly decreased and Defense heavily increased. HP: 1100 > 750 - ATK: 90 > 85 - DEF: 100 > 150
- King: Health heavily increased. 1250 > 1750
- Jevil: Health & Attack heavily decreased and Defense significantly decreased. HP: 800 > 500 - ATK: 105 > 80 - DEF: 90 > 75
- Betty: Health significantly decreased, Attack slightly decreased and Defense significantly decreased. HP: 1100 > 900 - ATK: 85 > 80 - DEF: 95 > 85
- Other Changes:
- Hitbox changes for Jevil, JUS Sans, King and Chara!
- Removed Chara unused sprites!
- 5 Win Quotes for each character!
- Changed some characters' names!
- Changed the position of some stages!
- Changed/tweaked the F1 screen's text!
- Changed some fight.def configurations:
- Hits counter now shakes everytime you hit someone while the counter is active (reference to UT when you hit an enemy in battle).
- You can now control your character just when the "GO!" text appears.
- Replaced history.html with a new, customized one (only 1.5 is available for now)!
Now, I did more changes to King and Jevil but for that I'll need a more detailed section (for no reason at all), so...
- OTHER BALANCE CHANGES OMG NO WAY!111!!
(Jevil)
Stats:
- liedown.time increased to 200.
- airjuggle decreased to 0.
- yaccel increased to 0.50. (AKA made flight's timing tigher).
Basic Attacks:
- All Attacks now add only 10 power (the poweradd of all attacks is now 10) (except the Attacks that use power and Jevil's ""throw"" -State 810-).
- All Attacks that use power now use double the power (except Jevil's Hyper ofc).
(King)
Basic Attacks:
- Z now stuns the enemy for double the time (its pausetime increased to 2) and its priority scaled to 5 but its power-add decreased to 100.
- X now stuns the enemy for double the time (its pausetime increased to 2) aswell and its priority scaled to 6, but its power-add decreased to 50.
- C now deals 150 damage and 75 guard damage plus its priority scaled to 7 and its pause time increased to 20 (yes I do know it knockbacks the enemy lol).
- A now doesn't add power at all.
- S now deals 45 damage.
- D now stuns the enemy for a lot more time (its pausetime increased to 15).
Air Attacks:
- Z now deals 25 damage and 15 guard damage and its priority scaled to 5.
(note... 3...?: Specials were unchanged).
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