Game
Undertale Fighter M.U.G.E.N: Expansion
1 year ago

Definitive Edition is here with a bunch of changes!


UPDATE LOG -

DEFINITIVE EDITION - 10/25/23

- Added Characters:

- K. Round (note: they had hitboxes and stats changes) (note 2: even though I never mentioned this, most characters that I ever added were modified in some sort of way just when they were added but I never showed the changes neither on this section or the Balance Changes section, and the changes were mostly stats/stats-wise)

- Removed Characters:

- Burger Pants

- Mad Dummy

- LBS Sans

- JUS Papyrus

- JUS Undyne

- Alphys

- JUS Chara

- DIO

- JUS DIO

- Jotaro

- JUS Jotaro

- Sakuya

- Sakuya Variation

- Marisa

- Reimu

- Yukari

- Cirno

- Ivysaur

- Squirtle

- Squirtle Variation

- Charizard

- Pikachu

- Umbreon

- Eevee

- Sonic

- JUS Sonic

- Metal Sonic

- Mecha Sonic

- Kirby

- King Dedede

- NES Mario

- Mii Fighter

- Mii Gunner

- Mii Swordfighter

- SSF2 Sandbag

- Mewtwo

- Donkey Kong

- Sora

- Cursor

- Kuro Aonix

- WitherStorm

- The Root Pack

- Playtime

- Star Glitcher

- Master Steve

- Castle Calamity

- SMW Bowser

- New Stages:

- Ruins Gate

- Fake Hallway (Waterfall)

- Waterfall ALT

- Waterfall ALT 2

- Waterfall ALT 3

- Muffet's Stage

- Hotland ALT

- Bratty & Catty's Shop

- Hometown School

- Hip Shop

- The Mansion's Basement

- Balance Changes:

* Buffs/Nerfs Wording Explanation

Slightly = 5-10

Significantly = 10-25

Heavily = 25+

(HP Values are different which means that wording and ranges are a bit different, but you'll get used to it... unless you stop playing and do not check any updates -actually balance changes- after this version, the last one adding content lol).

- Toriel: Attack and Defense slightly increased. ATK: 105 > 110 - DEF: 110 > 115

- Dummy: Attack slightly increased. 110 > 115

- Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75

- UF Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75 (2x)

- Dust Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75 (3x lmao)

- Papyrus: Attack significantly increased and Defense slighltly increased. ATK: 90 > 100 - DEF: 100 > 105

- UF Papyrus: Attack significantly increased. 100 > 125

- Disbelief Papyrus: Attack significantly decreased and Defense slightly decreased. ATK: 80 > 70 - DEF: 90 > 85

- Grillby: Attack slightly decreased and Defense significantly decreased. ATK: 95 > 90 - DEF: 100 > 90

- Undyne: Attack slightly decreased. 100 (102) > 95

- Asgore: Health heavily increased, but Attack slightly decreased and Defense significantly decreased. HP: 1270 > 1500 - ATK: 110 > 105 - DEF: 110 > 90

- Chara: Attack significantly decreased. 90 > 80

- Asriel: Attack significantly decreased and Defense slightly decreased. ATK: 90 > 80 - DEF: 100 > 95

- Deltarune Trio: Health heavily decreased, Attack slightly decreased and Defense heavily increased. HP: 1100 > 750 - ATK: 90 > 85 - DEF: 100 > 150

- King: Health heavily increased. 1250 > 1750

- Jevil: Health & Attack heavily decreased and Defense significantly decreased. HP: 800 > 500 - ATK: 105 > 80 - DEF: 90 > 75

- Betty: Health significantly decreased, Attack slightly decreased and Defense significantly decreased. HP: 1100 > 900 - ATK: 85 > 80 - DEF: 95 > 85

- Other Changes:

- Hitbox changes for Jevil, JUS Sans, King and Chara!

- Removed Chara unused sprites!

- 5 Win Quotes for each character!

- Changed some characters' names!

- Changed the position of some stages!

- Changed/tweaked the F1 screen's text!

- Changed some fight.def configurations:

- Hits counter now shakes everytime you hit someone while the counter is active (reference to UT when you hit an enemy in battle).

- You can now control your character just when the "GO!" text appears.

- Replaced history.html with a new, customized one (only 1.5 is available for now)!

Now, I did more changes to King and Jevil but for that I'll need a more detailed section (for no reason at all), so...

- OTHER BALANCE CHANGES OMG NO WAY!111!!

(Jevil)

Stats:

- liedown.time increased to 200.

- airjuggle decreased to 0.

- yaccel increased to 0.50. (AKA made flight's timing tigher).

Basic Attacks:

- All Attacks now add only 10 power (the poweradd of all attacks is now 10) (except the Attacks that use power and Jevil's ""throw"" -State 810-).

- All Attacks that use power now use double the power (except Jevil's Hyper ofc).

(King)

Basic Attacks:

- Z now stuns the enemy for double the time (its pausetime increased to 2) and its priority scaled to 5 but its power-add decreased to 100.

- X now stuns the enemy for double the time (its pausetime increased to 2) aswell and its priority scaled to 6, but its power-add decreased to 50.

- C now deals 150 damage and 75 guard damage plus its priority scaled to 7 and its pause time increased to 20 (yes I do know it knockbacks the enemy lol).

- A now doesn't add power at all.

- S now deals 45 damage.

- D now stuns the enemy for a lot more time (its pausetime increased to 15).

Air Attacks:

- Z now deals 25 damage and 15 guard damage and its priority scaled to 5.

(note... 3...?: Specials were unchanged).



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