Game
Undertale Fighter M.U.G.E.N: Expansion
2 years ago

Definitive Edition is here with a bunch of changes!


UPDATE LOG -

DEFINITIVE EDITION - 10/25/23

- Added Characters:

- K. Round (note: they had hitboxes and stats changes) (note 2: even though I never mentioned this, most characters that I ever added were modified in some sort of way just when they were added but I never showed the changes neither on this section or the Balance Changes section, and the changes were mostly stats/stats-wise)

- Removed Characters:

- Burger Pants

- Mad Dummy

- LBS Sans

- JUS Papyrus

- JUS Undyne

- Alphys

- JUS Chara

- DIO

- JUS DIO

- Jotaro

- JUS Jotaro

- Sakuya

- Sakuya Variation

- Marisa

- Reimu

- Yukari

- Cirno

- Ivysaur

- Squirtle

- Squirtle Variation

- Charizard

- Pikachu

- Umbreon

- Eevee

- Sonic

- JUS Sonic

- Metal Sonic

- Mecha Sonic

- Kirby

- King Dedede

- NES Mario

- Mii Fighter

- Mii Gunner

- Mii Swordfighter

- SSF2 Sandbag

- Mewtwo

- Donkey Kong

- Sora

- Cursor

- Kuro Aonix

- WitherStorm

- The Root Pack

- Playtime

- Star Glitcher

- Master Steve

- Castle Calamity

- SMW Bowser

- New Stages:

- Ruins Gate

- Fake Hallway (Waterfall)

- Waterfall ALT

- Waterfall ALT 2

- Waterfall ALT 3

- Muffet's Stage

- Hotland ALT

- Bratty & Catty's Shop

- Hometown School

- Hip Shop

- The Mansion's Basement

- Balance Changes:

* Buffs/Nerfs Wording Explanation

Slightly = 5-10

Significantly = 10-25

Heavily = 25+

(HP Values are different which means that wording and ranges are a bit different, but you'll get used to it... unless you stop playing and do not check any updates -actually balance changes- after this version, the last one adding content lol).

- Toriel: Attack and Defense slightly increased. ATK: 105 > 110 - DEF: 110 > 115

- Dummy: Attack slightly increased. 110 > 115

- Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75

- UF Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75 (2x)

- Dust Sans: Overall WalkSpeed significantly increased (so that he doesn't rely so much on his sprint). 2.4 > 2.75 (3x lmao)

- Papyrus: Attack significantly increased and Defense slighltly increased. ATK: 90 > 100 - DEF: 100 > 105

- UF Papyrus: Attack significantly increased. 100 > 125

- Disbelief Papyrus: Attack significantly decreased and Defense slightly decreased. ATK: 80 > 70 - DEF: 90 > 85

- Grillby: Attack slightly decreased and Defense significantly decreased. ATK: 95 > 90 - DEF: 100 > 90

- Undyne: Attack slightly decreased. 100 (102) > 95

- Asgore: Health heavily increased, but Attack slightly decreased and Defense significantly decreased. HP: 1270 > 1500 - ATK: 110 > 105 - DEF: 110 > 90

- Chara: Attack significantly decreased. 90 > 80

- Asriel: Attack significantly decreased and Defense slightly decreased. ATK: 90 > 80 - DEF: 100 > 95

- Deltarune Trio: Health heavily decreased, Attack slightly decreased and Defense heavily increased. HP: 1100 > 750 - ATK: 90 > 85 - DEF: 100 > 150

- King: Health heavily increased. 1250 > 1750

- Jevil: Health & Attack heavily decreased and Defense significantly decreased. HP: 800 > 500 - ATK: 105 > 80 - DEF: 90 > 75

- Betty: Health significantly decreased, Attack slightly decreased and Defense significantly decreased. HP: 1100 > 900 - ATK: 85 > 80 - DEF: 95 > 85

- Other Changes:

- Hitbox changes for Jevil, JUS Sans, King and Chara!

- Removed Chara unused sprites!

- 5 Win Quotes for each character!

- Changed some characters' names!

- Changed the position of some stages!

- Changed/tweaked the F1 screen's text!

- Changed some fight.def configurations:

- Hits counter now shakes everytime you hit someone while the counter is active (reference to UT when you hit an enemy in battle).

- You can now control your character just when the "GO!" text appears.

- Replaced history.html with a new, customized one (only 1.5 is available for now)!

Now, I did more changes to King and Jevil but for that I'll need a more detailed section (for no reason at all), so...

- OTHER BALANCE CHANGES OMG NO WAY!111!!

(Jevil)

Stats:

- liedown.time increased to 200.

- airjuggle decreased to 0.

- yaccel increased to 0.50. (AKA made flight's timing tigher).

Basic Attacks:

- All Attacks now add only 10 power (the poweradd of all attacks is now 10) (except the Attacks that use power and Jevil's ""throw"" -State 810-).

- All Attacks that use power now use double the power (except Jevil's Hyper ofc).

(King)

Basic Attacks:

- Z now stuns the enemy for double the time (its pausetime increased to 2) and its priority scaled to 5 but its power-add decreased to 100.

- X now stuns the enemy for double the time (its pausetime increased to 2) aswell and its priority scaled to 6, but its power-add decreased to 50.

- C now deals 150 damage and 75 guard damage plus its priority scaled to 7 and its pause time increased to 20 (yes I do know it knockbacks the enemy lol).

- A now doesn't add power at all.

- S now deals 45 damage.

- D now stuns the enemy for a lot more time (its pausetime increased to 15).

Air Attacks:

- Z now deals 25 damage and 15 guard damage and its priority scaled to 5.

(note... 3...?: Specials were unchanged).



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I was bored, so... ManutKat.

What you all think

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Cash Banooca