6 months ago

Deltarune x Undertale — D-Engine. A public playtesting project that features a more complex overworld engine. This is a beta run that features a Mirror System, Room system, Party system, interaction system, Camera system, and Dialogue options.




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Bad Dance Time, maybe this is the true genocide route with Sans?... Fine, here is Mettaton... And more sans. This took longer than I thought. Yes, re-creating MettatonEX battle on Scratch lol... so much pain...

#spawnday 1 year on Gamejolt, although I haven't made anything big yet, but this 1-year journey improved my coding & drawing skills, which I'll use for creating bigger projects and advanced engines throughout the year, Drawing for myself as a trophy :)

A sneak peek for an upcoming beta, obviously the triple gang and dialogues are a joke (part of play testing lol), testing camera and "tile" control (pad thing), dialogue, and transition effects. I'll be releasing the first playable battle on Scratch!

Bye

a day late ;) (1/2)

Drawing of Basil after he and Omori got into a friendly fight. Sketch art, both shaded and not shaded. I hope this time it won't crash,

SURPRISE!! To commemorate Undertale's 9th anniversary, stickers of Undertale characters will be available!!

Unfortunately since I'm quite busy (and also pretty burnt out from doing art right now) I only got to make a few... But I hope you guys like'em!

Undertale Overworld Engine V2 is out! This version supports Turbowarp FPS / Screen size, you'll still need to set it up properly. Interaction uses 0 clones. They're all purely list, add as many as you want and change with ease. Project in the comments:

11 months of Pain on Gamejolt! A very happy picture! I think.

The triple threat, aka K.F.C. Kris, Frisk, Chara (Chair) Drew it a bit more "cartoon style", shaded / none-shaded version,