Bon, j’ai vachement galéré pour sortir cette MAJ (fichier corrompu, entre autres) mais elle est enfin dispo! OUAAAAAIS!!! Voilà la liste des changements:
-Correction du fait que certains mur n’étaient pas solides
-Ajout d’un debug mode (pour savoir comment l’activer, un easter egg peut vous le dire ;-) )
-Changement de la musique du menu et in-game
-Ajout d’une intro
-Changement de la texture de l’eau (ancienne texture recolorée)
-Possibilité de choisir les options du menu avec la souris (peut être instable)
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Among us_into Madness
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