Game
Cosmic Kites
9 years ago

Demo v161123 (0.3.0)


Mechanics:

  • The length of the multiplayer mode is more dynamic. The tails grows faster according to the number of players alive. This should make 1 v 1 situations less drawn out.

  • For now the enemies have boar heads that are more in line with the rest of the characters, compared to the skulls used previously.

Menus:

  • Now you can use game pads, mouse and keyboard to navigate menus and they are entirely interchangeable.

  • New images and updated descriptions for the different game modes.

  • Added a credits menu with links to our social media.

Graphics:
Amped-up the visual effects for:

  • The explosion when players die.

  • The sparks when teleport gets back off cool down.

  • The glow when teleport is off cool down.

Audio:

  • Added one additional menu-music track.

  • Added music for the credits.

  • Added sounds for interacting with the menu.



0 comments

Loading...

Next up

New offensive/defensive power-up! Yesterday we implemented a new shield power-up that protects you from enemies and projectiles - and can be used to ram opponents and obstacles without getting you killed in the process.

New playable characters!

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I did this on my 3DS ^^ #Kirby

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc