Game
Slaughter Me Street: 1999 DEMO
2 years ago

Demo Version 1.0.2


Bug Fixes:

  • Fixed a bug in which (ironically) clicking directly on the "Click to Continue" text on the Controls Menu would not result in a click.

  • Fixed a bug in which enemies would loop their Player Reaction animation if they could not navigate to you (Ex: Seeker chases you into a vent).

  • Fixed a bug in which enemies would teleport to locations they couldn't normally reach during their kill animation. ​

Changes:

  • Adjusted some safe zones.

  • Added some new hints to gameplay, as many people have had difficulties understanding safe zones or wrongfully assumed the enemies can't hear you. They're smarter than that.

Probably some more I'm forgetting.



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Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.

Still on schedule to release on the 20th.

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

I took a week off from developing other things to prevent burnout.

I made this instead.

It's dumb.

Play it anyway.

https://gamejolt.com/games/stickfinder/975911

Took a day off and made another Adventure model. Ennard, this time.

God I miss FNaF World.

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.

Some lighting and visuals updates.

STEAM PAGE ANNOUNCEMENT

Wishlist us now! https://store.steampowered.com/app/2922990/Slaughter_Me_Street_1…

You can also find a brand new version of the demo featuring a new challenge level exclusively on Steam!

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

Demo Version 1.0.6

Demo Version 1.0.3 - Challenge Mode Update