Small update with the addition of a new mode, and lots of polish!
New Additions:
Challenge Mode: A mode that aims to take existing levels and remix them into new ways to experience the game on fixed difficulties. As it stands, it only includes one challenge.
Lights Out: If you've ever played the original Slaughter Me Street 2, you probably have an idea what this is. Fairly straightforward challenge, takes the House, removes all of the lighting, and continues as usual, with some minor changes (The Nightmare is not present in Lights Out, and tokens are not spawned).
In the full release, there will be more unique challenges, and challenge mode levels will have their own accompanying soundtrack.
Bug Fixes:
Restructured the way that level loading is handled, to help prevent the occasional level select freeze.
Adjusted the enemy AI's navigation system to fix an issue that prevented them from reaching the far left side of the garage.
Reworked the way that player interaction is handled, fixing an issue in which the garage door could be opened by interacting with the door instead of the button.
General polish.
Changes:
Reworked the way the game handles the Flashlight Stun's hit detection, and made it a little more lenient.
Buffed the enemy AI's hearing, nerfed their eyesight.
Decreased fog thickness.
1 comment