Game
Slaughter Me Street: 1999 DEMO

1 year ago

Demo Version 1.0.3 - Challenge Mode Update


Small update with the addition of a new mode, and lots of polish!

New Additions:

  • Challenge Mode: A mode that aims to take existing levels and remix them into new ways to experience the game on fixed difficulties. As it stands, it only includes one challenge.

    • Lights Out: If you've ever played the original Slaughter Me Street 2, you probably have an idea what this is. Fairly straightforward challenge, takes the House, removes all of the lighting, and continues as usual, with some minor changes (The Nightmare is not present in Lights Out, and tokens are not spawned).

      • In the full release, there will be more unique challenges, and challenge mode levels will have their own accompanying soundtrack.

Bug Fixes:

  • Restructured the way that level loading is handled, to help prevent the occasional level select freeze.

  • Adjusted the enemy AI's navigation system to fix an issue that prevented them from reaching the far left side of the garage.

  • Reworked the way that player interaction is handled, fixing an issue in which the garage door could be opened by interacting with the door instead of the button.

  • General polish.

Changes:

  • Reworked the way the game handles the Flashlight Stun's hit detection, and made it a little more lenient.

  • Buffed the enemy AI's hearing, nerfed their eyesight.

  • Decreased fog thickness.



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Fun extra addition: Lights can be broken. Might help to avoid detection from certain enemies

Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.

Still on schedule to release on the 20th.

STEAM PAGE ANNOUNCEMENT

Wishlist us now! https://store.steampowered.com/app/2922990/Slaughter_Me_Street_1…

You can also find a brand new version of the demo featuring a new challenge level exclusively on Steam!

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.

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God I miss FNaF World.

Some lighting and visuals updates.

No character teasers today, so have a peek at the work-in-progress environment instead.

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

Oops, I did it again.

I really want to do a FNaF World game.

I took a week off from developing other things to prevent burnout.

I made this instead.

It's dumb.

Play it anyway.

https://gamejolt.com/games/stickfinder/975911