Game
One Night at Bud's: Revitalized (Retconned)
7 years ago

DESCRIPTION UPDATE


Rewrote some of the description, again. I removed everything that doesn’t make sense, as the story was rewritten a couple of times for this specific game. The description was made way before I had anything real to show, and the story showcase was just thrown together as a placeholder. I’d say that perhaps development will end sometime in March or April. I just want to slow down and take my time with this. Don’t constantly ask about when the game’s done, as i’m not one to be on a time constraint. I want this game to be a real quality game to kick off my 2018 development. I also have a life to live of my own, and that takes away time from game development. Also, have a little WIP of where i’m at, just a texture that I can say is some progress:

5d0a7cf968c6b.png


1 comment

Loading...

Next up

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

DECOMMISSIONED

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Another teaser... For all of you who missed Bud’s stream last night, (also happy birthday to him), here’s that teaser that I sent him. Have fun speculating on how the game will work. ;)

New Screenshots There are some new screenshots for all of you to enjoy.

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)