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Containers outside of "The Wall" district in Proof.
Testing the dialogue and quest system I've written for Proof on a simple, poorly written fetch quest.
Finished market design inside of "The Wall" district.
AI Show off - NPC waking up unconscious allies in "Proof" (https://gamejolt.com/games/ProofGame/799826)
Testing the new combat system I've written for Proof v0.5 (https://gamejolt.com/Games/ProofGame/799826).
Inserted fully textured "The Wall" district into my game map. This is the result
Started modelling a new (vertical) city district for Proof. It will be known as "The Wall". Below you can see a couple of early sneak peeks of the district design.
Testing a new rain effect for Proof, which supports object collisions.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
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