Game
Draco the Dragon

2 days ago

Hey everybody,

Well, I got news for you. I started reworking Fungi Woods. I got the 2nd part completely reworked. I want the 2nd part of every level to more athlete levels in them Mario Games. Unfortunately, despite my hard work, I can't get the platforms in. Yeah, it's frustrating, but I don't wanna spend too much time with them. Plus I want them in the later levels so it'll be more of challenge.

Anyway, next I need to do some tweaking. I'm gonna add a couple more game effects/game juice. I'm also gonna make some new animations, I'll show them when I get them done. It's been a while since I last animated, hopefully I still can do it.

And finally, the game controller. Again, I apologize for not adding it sooner. I had an issue on the main menu with the left stick mapping. I'm gonna try to fix that, but if not the worse thing that can happen is that you have to use the D-Pad. Also only Xbox controllers are supported.

And that about does. I'll keep you guys updated. And be sure to look out for more artwork too.



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So one of things I wanna do is change Draco's running sprite after getting the Sugarstar Donut. I want it more crazy since he has a sugar rush. Still working on the concept

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Sketches of new design for Draco's boss idle animations and new running animation

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Remake of the swordfigth between Draco and Captain Jawfin. Huge improvement from the original.

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Draco can jump on and off the platforms AND they move. Now I edit Fungi Woods to accommodate them.

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Not much, but I did fix the camera. I also fixed a minor sprite issue.

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Sorry for not updating the demo yet...

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Okay, good news and bad news:

Good News: I have platforms and they work

Bad News: there's a glitch that whenever Draco jumps through it, his animations switch.

I'm working on it though.

#draco #dragon #indie #gamemaker #gameplay #wip