8 days ago

DEV LOG 1/28/25


Now that school has started back up again, I haven't had much time to work on the game. However, I did finish programming Chica's AI (although similarly to Bonnie's, I may end up tweaking it depending on how playtesting goes). I also created a Game Over screen that will display a different message depending on who killed you, which will hopefully help prevent frustration from not understanding character mechanics. A big part of the game will be figuring out the best strategies with different characters, so I want to provide hints and tips while not explicitly saying what the very best thing to do is.

And sadly that is all for now! Progress is still being made, albeit a bit slower than before. I'll be pretty busy for the rest of the week, but I think come next weekend I should be able to get another dev log posted.

Until then, see ya!



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words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

DEVLOG 1/16/25

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)

as a final goodbye (there's still a chance). Here's this Jolly 4 wallpaper I made for 30K Follower milestone. I'd like to share more if Ivan is fine with me doing.

DEV LOG 1/14/25

Chica is finally done here is a goofy ahh render!

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...

it's been a while since that stuff happened but here's all my contribution to the JOLLY 4 Team. This post was drafted and was initially made to announce my contribution to the team but now ill just use it to post the stuff i did for the cancelled project.

i lied, the ladder was easy to model