11 months ago

DEV LOG 1/28/25


Now that school has started back up again, I haven't had much time to work on the game. However, I did finish programming Chica's AI (although similarly to Bonnie's, I may end up tweaking it depending on how playtesting goes). I also created a Game Over screen that will display a different message depending on who killed you, which will hopefully help prevent frustration from not understanding character mechanics. A big part of the game will be figuring out the best strategies with different characters, so I want to provide hints and tips while not explicitly saying what the very best thing to do is.

And sadly that is all for now! Progress is still being made, albeit a bit slower than before. I'll be pretty busy for the rest of the week, but I think come next weekend I should be able to get another dev log posted.

Until then, see ya!



0 comments

Loading...

Next up

Over 1200 people have played my stupid little game. That is genuinely unfathomable to me... I hope you're all ready for what's next! ;)

bonnie has had better days...

a more traditional "FNAF-y" material

Added some more sounds to the office! And with that, I'm gonna call it a night... I have finished revamping character mechanics to be more unique and play off of each other, so tomorrow I will begin programming the new character AI

the most important thing in any fnaf game... the FAN

the fan moves, and the new pc model has been fully implemented (also doing work on the lever for the hall light)

freddy doesn't look too hot...

The office has undergone a lot of changes lately

this is gonna be such a pain to rig lol

It's coming... (Eventually, maybe, we'll see )