10 months ago

DEV LOG 1/28/25


Now that school has started back up again, I haven't had much time to work on the game. However, I did finish programming Chica's AI (although similarly to Bonnie's, I may end up tweaking it depending on how playtesting goes). I also created a Game Over screen that will display a different message depending on who killed you, which will hopefully help prevent frustration from not understanding character mechanics. A big part of the game will be figuring out the best strategies with different characters, so I want to provide hints and tips while not explicitly saying what the very best thing to do is.

And sadly that is all for now! Progress is still being made, albeit a bit slower than before. I'll be pretty busy for the rest of the week, but I think come next weekend I should be able to get another dev log posted.

Until then, see ya!



0 comments

Loading...

Next up

isn't she beautiful?

gave chica some beautiful lashes... should she have eyebrows too, or just the lashes?

the building this time around actually makes sense (unlike the buildings in most fnaf games lol), it even meets all safety codes in most cases!

cute little detail: your mouse changes to a more period-appropriate diagetic mouse cursor when you are using the computer! i made the cursor icon myself (though it's basically just the windows cursor)

still gotta fix the real cursor occasionally showing

New vs Old

almost forget she needs her tufts

nightmare fuel

AI is being programmed....

I always originally wanted to give Bonnie whiskers, but lowkey forgot the first time around

so much to test... so much to debug... (it's actually working kinda flawlessly to my surprise)