2 months ago

DEV LOG 1/28/25


Now that school has started back up again, I haven't had much time to work on the game. However, I did finish programming Chica's AI (although similarly to Bonnie's, I may end up tweaking it depending on how playtesting goes). I also created a Game Over screen that will display a different message depending on who killed you, which will hopefully help prevent frustration from not understanding character mechanics. A big part of the game will be figuring out the best strategies with different characters, so I want to provide hints and tips while not explicitly saying what the very best thing to do is.

And sadly that is all for now! Progress is still being made, albeit a bit slower than before. I'll be pretty busy for the rest of the week, but I think come next weekend I should be able to get another dev log posted.

Until then, see ya!



0 comments

Loading...

Next up

DEVLOG 1/16/25

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

i also fixed the visual distortion caused by the panorama filter, it looks way better now

i lied, the ladder was easy to model

One Night at Freddy Fazbear's OST - Overdose Remix/Cover by @spacedocker and @kazovsky Pre-release version.

Original Music by Karl Casey (White Bat Audio)

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

Some screenshots of One Night at Freddy Fazbear cameras. WIP

DEV LOG 1/14/25