Iām Am Proud To Announce Development Of BloodShed Will Now Start From Today Foward. The Estimated Development Time Will Be 2-3 Years, So Be Patient. I Am Also Exited To Announce We Will Be Using Unity3D Instead Of Cryengine, As I Feel It Holds More Power For The Game I Invision To Create. Another Big Change Is We Will Be Changing From Realistic, To Low Poly Textures To give The Game A More Live Feel, Though Promise The Effects And Details Will Still Be There.
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Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower š», so do we improvise with this post you're reading. š
What's coming out of your own improvs? š¤
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
I-Buki
Mio-Da!
Ibuki Mioda!
Microsoft Windows XP Unprofessional (windows logo prototype)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 š
What do you think?
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