Game
Laconic Orison: Age of Draconia
1 year ago

Dev Log #2: BG & Set Up

Alternative background work (32/129 Backgrounds Completed)

Narrative chapters ready to be filled out

Plot Points and decisions rough drafted




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Backgrounds are being created at this stage. UI is being worked on next.

Read our visual novel extra for free on our Patreon, Chapter 1: Dangers of Exploration! Features short story and art sketches... Also download the demo to explore the world of LO:AD https://bit.ly/load_chapter1 #indiegame #visualnovel #demo #scifi

Discover the rugged beauty of Sandy Canyon's background, inspired by the vast landscapes of the South West USA and infused with post-apocalyptic charm. Witness the fusion of inspiration and imagination in our game world! #GameDev #BackgroundDesign

Dive into the mesmerizing process behind crafting Sacrament Village's immersive background, from outline to vibrant coloring and meticulous detailing! https://bit.ly/loadbackgrounds #GameDev #BackgroundArt

Finished the demo character bust cast and now I am filling them all in with color. Here is the main character.

Here's our player character design. Looked at some post apocalyptic grunge fashion on Pinterest and put this outfit together. It was pretty tedious drawing the asymmetrical elements but in the end the player character is more unique than the NPCs :)

Embark on a journey with Wyren, the 8-year-old protagonist of 'Laconic Orison: Age of Draconia'. Explore Sacrament Village's post-apocalyptic realm as he navigates dangers to ensure his survival. Download the demo today! #GameDev #gameart #LOAD

🎮 Exciting News! Our demo is now on GameJolt! Step into the post-apocalyptic world of LO:AD. Engage in turn-based battles, discover immersive environments, and uncover hidden treasures. Download: https://gamejolt.com/games/load/511668 #DemoRelease #IndieGame

The Shop Keep is finished. Does he look familiar? He's an Easter egg in the demo.

We finished up all the level artwork for the demo. Here are a few thumbnails! Currently we are working on the player character and npc artwork for rigging in the spine software. What do you guys think so far?