Game
WotB Hack n Slash Platformer Game
9 years ago

Dev Notes On Progress January 24th 2017


So far this new strategy of only working on game dev for 2 hours per any one night and only doing it 2 or 3 nights per week is working very well.

I used to strive to get in 10 (and sometimes strived to even hit 15) hours per week on game dev and it ended up causing some major burnout. Dropping back to about 5 hours per week is allowing me to make excellent progress without there being any feeling of rushing like a maniac or other stress. That’s a great thing! :)

The player character now has..

  • Idle

  • Attacking while Idle (or walking but walking is stopped)

  • Walking

  • Jumping

  • Attacking while Jumping

  • Falling

  • Attacking while Falling

  • Ducking

  • Attacking while Ducking

  • Dash Attack

  • Ground Smash Attack



0 comments

Loading...

Next up

Enemy #1 Combat & General Behavior Is Nearly Complete!

Added Ground Smash Attack

3rd GIF of Enemy #1 General Behavior & Combat

2nd GIF of Enemy #1 General Behavior & Combat

Added Attack while in air, Ducking and Ducking attack

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

Microsoft Windows XP Unprofessional (windows logo prototype)