Game
WotB Hack n Slash Platformer Game
9 years ago

Dev Notes On Progress January 24th 2017


So far this new strategy of only working on game dev for 2 hours per any one night and only doing it 2 or 3 nights per week is working very well.

I used to strive to get in 10 (and sometimes strived to even hit 15) hours per week on game dev and it ended up causing some major burnout. Dropping back to about 5 hours per week is allowing me to make excellent progress without there being any feeling of rushing like a maniac or other stress. That’s a great thing! :)

The player character now has..

  • Idle

  • Attacking while Idle (or walking but walking is stopped)

  • Walking

  • Jumping

  • Attacking while Jumping

  • Falling

  • Attacking while Falling

  • Ducking

  • Attacking while Ducking

  • Dash Attack

  • Ground Smash Attack



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Added Ground Smash Attack

Enemy #1 Combat & General Behavior Is Nearly Complete!

Added Attack while in air, Ducking and Ducking attack

2nd GIF of Enemy #1 General Behavior & Combat

3rd GIF of Enemy #1 General Behavior & Combat

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.