I feel that a story is necessary for any game, the story doesn’t have to be complex , like the Metal Gear series. Instead I have opted for a simple story that just explains why the player is there and what is going on in the world around them. It isn’t much but it is a start, I also have pondered doing special stages or secret levels, but now the question is how do I go about implementing them?
I have yet to figure this out but I will keep you updated
Next up
Its a new character
Its Back!!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?
An infected room from the second part of Cybel ! Are you up for some cleansing?
I made a small jungle house.
New Teasers!
Respect (Only TLOZ Players Will Understand)
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
💛 Passion project of two friends and IT geeks. 🕹️ We love trains and programming. We wanted to create something unique.
🚂 Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]










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