Game
Hacking Simulator
9 years ago

Dev Update Week#1


The project began at June 7th this year, 2015. At the very first I’ve thrown together a bunch of JavaScript functions some CSS and HTML code to get the prototype of a Terminal / Console application.

It was very important to me to get the right feeling. So I haven’t used a basic input field but wrote my own key-capture function and fed it into an HTML-Element which I could style the way I wanted to.

In the next few days the basic Command structure was implemented (it is very mod-friendly). A command can take the control of the Terminal and request more information to perform it’s duty - the login command for example.

When you type login the command requests your email, after you fed the email the command requests the password. After that the login-command is executed and the user gets in control again.

Attached is a chronological changelog.

0.0.1 (2015-06-07)

  • Initial release

  • Added basic console emulation

0.0.2 (2015-06-07)

  • Fixed FireFox no-typing bug

0.0.3 (2015-06-08)

  • Added basic command processor logic

  • Added command: man

  • Added command: ls

0.0.4 (2015-06-10)

  • Changed to more readable console font “Courier New”

0.0.5 (2015-06-11)

  • Better KeyBoard-Handling across Browsers (Chrome, Safari, FireFox)

  • Added command: clear

  • Refactored Terminal

  • Commands get the reference to the calling Terminal

  • Added Terminal.print(text) function

0.0.6 (2015-06-12)

  • Added command login, dummy implementation real auth needs to be done

  • Added Terminal.newLine()

  • Terminal output can be piped to commands

0.0.7 (2015-06-12)

  • Added newsletter sign-up backend (PHP)

  • Added command: newsletter (for real!)

  • Updated command help

  • Updated manual pages

  • Commands can be used either global (without login) or restricted (login needed)

  • Fixed space button jump on page

0.0.8 (2015-06-13)

  • Updated man page for newsletter. Thanks to @miichidk

  • Added WIP badge

0.0.9 (2015-06-14)

  • Added command: register - creates an account and stores info into database

Feel free to ask some questions :)



2 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

I was bored, so... ManutKat.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)