Game
(Virus_);
2 years ago

DEVELOPER LOG [7/21/22] : PROGRESS CONTINUES!~


Development on the game is progressing nicely! Slowly, but nicely!

I've been working on a ton of back end things, as well as new features! So lets cover a few of them!


Level Editor

Let's cover one of the biggest ones first! Since the start of development in unity, I've just created a scene for each level, but now... I'VE MADE A LEVEL EDITOR!

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Not only will this allow me and a few others to make new levels for the game faster, but it will also allow the community to make levels of their own too!

Currently this is still an early prototype of it, but it currently works great!


New Abilities

Dash

Along with the new level editor, I've been hard at work adding some new abilities to the player! Such as... a Dash!

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While there isn't an animation for it yet, this will give the player the a very short window to try to avoid damage, while consuming a full section of stamina! (stamina has also changed, this will be covered in a later on)

Wall-Jump

Another new ability, is Wall Jumping!

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The player can latch on to weaknesses in the code, allowing the player to jump up and access new parts of the area!


Updated Features!

Stamina

Stamina has been around in the game since it's very beginning, and up until this point it's been the same. However, as time went on, I thought it was time to finally update stamina!

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Stamina is no longer displayed on your character, it's now displayed below the health bar! The stamina bar has also been split into 4 sections, allowing us to tinker more with abilities or attacks!

Cores

Cores, or also known as attacks and passives have also been altered!

The current primary attack (melee attack) is now the main default attack, and will stay that way. The other attack cores are now known as secondary attacks, and will be more useful than the primary attack, either having longer range but lower damage, higher damage but higher cooldown!


New Enemies

For the past bit of development, the game has always had two enemies, the Patroller and Blaster, and now we've added two new types!

Patrolling Blaster (working name)

This new enemy is a mix of the Patroller, and the Blaster enemy!

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It's just as the name sounds, it patrols a small area, and once the player comes within range, it'll fire a projectile towards the player!

Scatter Blaster

A new take on the Blaster enemy type!

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This enemy has two types of projectiles -

Scatter Bullet : This is the projectile that the blaster fires, it's much bigger and slower than other projectiles, but packs a punch if landed directly!

Basic Bullets : These projectiles spawn when the Scatter Bullet hits the player, environment, or by de-spawning. They then move off in different directions!


Smaller Changes

Of course there are a ton of smaller changes, like updating some sprites, layout of the GUI, and a ton more behind the scenes!


Final Thoughts

I've been working on (Virus_); for almost two years now, which is crazy to think about! Starting in Clickteam Fusion, moving to Unity, and more!

I'm currently working on a video covering the development of (Virus_); starting from the beginning and to where we are now!

As well, within the next few weeks, I'm looking to do an Open Play Test on steam for the game! If you're interested check out the game on Steam! (and why not wishlist it while you're there!)

But with that, that's all I have to share today! I'm hoping to share more info soon, as well as some more info on the timeline of the game, including a release date!

Love you all!~ -Jess



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