Game
Smashbob

6 years ago

Developer Update: 3/25/2020 - The new Obstacle and new Remix Levels!


Hello all,

This week I will be telling you about two new parts of Smashbob: The instant death block and remix Levels.

The instant death blocks are pretty straight forward: they kill you if you touch them. A common complaint I get about Smashbob in its current state is there is no reason not to just rapid-fire smash through levels. Now, there will be more variation to the games pacing.

Remixes are far more interesting. When I was initially making many of the games levels, many new players found them far too hard, so I dumbed down the difficulty to give them a chance to learn the games ins and outs. Now, I am adding the original versions back into the later half of the game, providing an extra challenge to players who have mastered the mechanics.

I apologize for posting this two days late, I was playing DOOM Eternal.

Cheers,

Jacob Snyder



0 comments

Loading...

Next up

A quick look at the new button graphics for the next update... What do you guys think?

Also, is that a new feature I see...?

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

2d lighting experiment