Game
FNAF World: When Worlds Collide MV Edition




4 years ago

Development Bits Part 3


Hey, Guys! I got more screenshots to show! Keep in mind that they're still in development.

  1. Morality Area with Souldozer

  2. Meeting the Interpreter

  3. A template/base for what the Hill of Difficulty could look like when I make the pixel graphics.

  4. The Fast Travel Rocket in Fazbear Woods

That's what I got for this devlog. Before I end it, I want to address something to anyone new about the design of levels like The Pilgrim's Progress, The Desolate Room/Hope, etc. If any of you have ever played Scott's older games like The Pilgrim's Progress or The Desolate Hope, you would know that the main levels of those two games are side-scrolling. It's difficult to replicate that in an RPG engine that has the whole top-down view thing going on; which is why I decided to make my own interpretation of each main part of The Pilgrim's Progress. For the Desolate Hope/Room level, I'm making it similar to The Desolate Room's virtual levels as the main part of the whole thing since it has the whole top-down view going on. I hope you guys enjoy what I've got to show you here. Let me know your opinions on them. See you guys in another update!

1
1
1
1
1
1
1


2 comments

Loading...

Next up

Elemage and WAR Got Recovered and are Now Optimized! Available in Volume 1!

The assets of Elemage and WAR Have Been Extracted!

FNAF World 10 Year Anniversary!

Making Interesting Progress

Version 1.5.0

Two More Games Added to Volume 1!

Version 1.4.0 + New (Updated?) Game!

Development Bits Part 7

The Discord Update

More Assets From Scott Cawthon's Old Games Have Been Found!

Version 1.3.0 Flanville 2 is Now Playable!