Game
Yume Nikki : Mod(ified) Project
10 years ago

Development Diary #1 : Problems


The games files entirelly in random unicode text. I could probably download a Japanese language database to fix this, but it might not be the solution.

Pixel art isnt my thing, at least not realistically. If anyone could help with that, I would be grateful.

Other then these two things, production is running smoothly. I am still getting used to RPG Maker 2003 and making MIDI music but I think it shouldnt be too difficult.



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

Path of Kami, running around the shrine area

A sneak peek at the new OST, can you guess what this song will be used for? 🤔