Game
The Uncertain: Light At The End
4 years ago

Development diary


Hello everyone,

Though we are all affected by the ongoing COVID-19 crises, we are happy to inform you all that work on our project continues.
As a matter of fact, our plans did not even change that much, after all, we are game developers, so our place is in front of a PC monitor - and that means we almost naturally self-isolate! So, March did not catch us off guard, and disruption to our plans was minimal!

So, what have we been doing? Let's jump into it!

Improvements/Quality of Life
At this stage of the game's development, we are focusing mainly on finalizing the work, polishing the scenes, and adding a good layer of quality over everything.

For our first example, we're looking at what may be a familiar scene to you, after all, it was taken from a video that we recently shared (the opening cutscene/introduction video). Our work here involved improving the streets with tiny-but-visible details, improving the textures, lighting, and shadows.

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For the image above, you can see our work by looking at the softer shadows, the surfaces that are now rusty, shabby, or even dirty (after all, this is a post-apocalyptic world run by robots). As it is autumn, we've also added in unswept leaves, a further indication that humanity has vanished.

Next, we move to the interior. Apartments have been long abandoned and we wanted to make this much more visible, so cobwebs, material stains, and general weathered furniture is the focus, as you can see in the image below.

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Teasers
We've got a small teaser section for you. The world has now been filled with useful items that you (the player) can interact with. Be sure to make a note of what these are, as when you play the game, you will want to use-or-collect them.

3.jpg

Animation/3D Modelling
Last week we shared a post on r/animation (over on Reddit for those that do not recognize the link) and the reaction there was fantastic!
Check it out here: https://www.reddit.com/r/animation/comments/fyezsp/having_fun_after_a_long_motion_capture_session/

So we thought that it would be a good idea to share some more general 3D Animation improvements with our community so that you can all enjoy it!

Video 1:

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Here we see a visibly frustrated Alex as he beats his hands on the table. I wonder what has gotten him so mad, are there any guesses?

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We've teased flying cars for a while (after all, this game is in the future) so we'll continue to do just that! Though the car is not yet flying, here you can see Emily, along with two other human survivors, getting into a car - so yes, you will be able to interact with them!

More basic - but perhaps more important - is the animation of Park looking through his backpack (this will get used in many places).

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And finally, a special clip showing an in-development Claire as she receives a full set of emotions!

https://youtu.be/dlPLyqtFmfU

Steam Cards

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Steam cards are still very popular, so don’t worry we’ve got you covered! Do you enjoy these samples?

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And that brings us to the end of this update, thank you for staying with us and we hope that you've enjoyed catching up with what we have been doing.

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All the best to you from the ComonGames studio



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