Game
To the Death
9 years ago

Development Log #12


Welcome to a splendid installment of Development Log!


Some more changes have been made. A second player is now available (again). And collisions are now to be tested sooner or later.


So far you can run about and jump around, and not much else. The two players are an individual object, for ease of modding in the future.


The game should sooner or later have some fighting ready, I’m not quite sure when.

5d0b56e24a41e.gif


0 comments

Loading...

Next up

OPEN BETA Nov 1st - Nov 9th

Development Log #1 So far this game looks… mediocre at best, but there’s walking and jumping finished, along with some custom physics goodness! Edit: Oh yeah, there’s an amazing jump animation!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Levels' maps.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔