Project Created: 3rd November 1:28 AM
Time span: 22 Hours
Work Time: 11 Hours 45 minutes
Captain’s Log
1:36 HTML5 window/view in browser setup created using mHTML5. Moving player created. Moving and bouncing bubble created.
1:42 Fixed weird bug with collisions that cause bubbles to get increasingly higher.
1:51 Some more game planning
1:56 Made laser beam, Bubbles split when hit by laser beam.
2:06 Fixed some view issues. Polished game play.
2:24 Created graphics for game. Includes new player sprites, new bubbles, UI layout.
2:34 Imported graphics into existing game project.
2:41 Got background tile fitting together and moving as well.
2:56 Created INIT object, globals etc. Created HUD
3:07 Edited bubble sprite. Changed collision system.
3:19 Graphical enhancements. Lives, restarting the room. Bubble collisions
3:23 5 minute break (clash of clans)
3:35 Design menu and about page. Created menu graphics. Added shadows to graphics.
3:39 Created menu room and controller object. Off to investigate the best way to make buttons in HTML5. Imported all new graphics in.
3:41 Couldn’t find anything. I’m going to import the button system I made in Hedges. I’m also importing TweenGMS
3:51 Implemented basic menu.
4:04 Button system implemented successfully.
4:06 Made Back to main button. Menu fully functional.
4:24 Few bugs sorted out. Can now test on Win instead of HTML5. Menu is now awesome and shiny. Multiple stages. Very happy with progress so far. Considering bed.
4:33 Re structured bubble objects. Now four different bubble objects for different sizes. It’s just easier!
4:40 Game structure complete. Levels progress, game over stage, end game stage send you back to main.
4:54: Improved some graphics.
5:00: Created different colour backgrounds for different difficulty levels
5:06: Getting tired…
5:15: I’ve decided to add gravity shift into the game. Will make it much more interesting. Currently working on tweening it.
5:26 Added some nice tween effects. Improvements. Space limits for player.
5:41 10 min break
6:01 Working on gravity switching and collisions
6:08 Got gravity switching working. Now going to make the spikey ball thing
6:19 Almost completed saws. They look pretty ballin’
6:27 Made the ‘stage clear’ screen
6:36 Making the ‘Failed’/death stuff
6:48 Completed the death screen
6:52…tired
7:04 Fixed some bugs. Changed laser beam to single laser shots
7:16 Designing some levels and special obstacles
7:30 still designing levels and objects
7:42 Making levels, and vertical walls to split up some levels
7:59 15 levels made now. Have to fix some bugs
8:10 SLEEEEP
12:35 Begin
12:50 Fixed some collision bugs
12:59 break
1:06 back on
1:08 New wall object (fake, trigger to stop bubbles moving within sections)
1:13 Fixed collision bug
1:30 break
1:40 back
1:44 Fixed some bugs
1:55 Play testing
2:22 Made some levels
2:46 Stuff
3:19 this movie is distracting
3:44 Many more levels. Almost complete levels
3:52 All levels complete.
4:02 Collected sounds from Hedges
4:09 Searching for music
4:21 Shield created
4:32 Shield bug fixes. Sounds integrated
4:38 more searching for music
4:52 Play testing with Room mate
5:01 searching for music
5:07 Found music. Edited HUD moving and shield
5:20 Break
5:40 Back
5:59 Timer. Shield spawning
6:08 Timer done. Time left adds to score at end of level.
6:14 left
7:49 returned
7:57 fixed some sounds and small tweaks
8:00 fixed the level time
8:10 graphic enhancements
8:14 Play testing
8:19 beginning work on creating touch buttons
8:37 created all controls
8:46 Created best score saving. Also score for popping bubbles now. Menu displays best score
8:46 stopped
8:58 Began.
9:42 Figured out how to upload HTML5 game to website. Modified screen sizing
10:02 Testing.
10:26 level improvement. Re did game over screen.
10:40 Final testing.
10:55 splash screen
11:12 Set sound volumes
11:31 Icons created. Finished!
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