Game
Gravipop
11 years ago

Development Log


Project Created: 3rd November 1:28 AM

Time span: 22 Hours

Work Time: 11 Hours 45 minutes

Captain’s Log

1:36 HTML5 window/view in browser setup created using mHTML5. Moving player created. Moving and bouncing bubble created.

1:42 Fixed weird bug with collisions that cause bubbles to get increasingly higher.

1:51 Some more game planning

1:56 Made laser beam, Bubbles split when hit by laser beam.

2:06 Fixed some view issues. Polished game play.

2:24 Created graphics for game. Includes new player sprites, new bubbles, UI layout.

2:34 Imported graphics into existing game project.

2:41 Got background tile fitting together and moving as well.

2:56 Created INIT object, globals etc. Created HUD

3:07 Edited bubble sprite. Changed collision system.

3:19 Graphical enhancements. Lives, restarting the room. Bubble collisions

3:23 5 minute break (clash of clans)

3:35 Design menu and about page. Created menu graphics. Added shadows to graphics.

3:39 Created menu room and controller object. Off to investigate the best way to make buttons in HTML5. Imported all new graphics in.

3:41 Couldn’t find anything. I’m going to import the button system I made in Hedges. I’m also importing TweenGMS

3:51 Implemented basic menu.

4:04 Button system implemented successfully.

4:06 Made Back to main button. Menu fully functional.

4:24 Few bugs sorted out. Can now test on Win instead of HTML5. Menu is now awesome and shiny. Multiple stages. Very happy with progress so far. Considering bed.

4:33 Re structured bubble objects. Now four different bubble objects for different sizes. It’s just easier!

4:40 Game structure complete. Levels progress, game over stage, end game stage send you back to main.

4:54: Improved some graphics.

5:00: Created different colour backgrounds for different difficulty levels

5:06: Getting tired…

5:15: I’ve decided to add gravity shift into the game. Will make it much more interesting. Currently working on tweening it.

5:26 Added some nice tween effects. Improvements. Space limits for player.

5:41 10 min break

6:01 Working on gravity switching and collisions

6:08 Got gravity switching working. Now going to make the spikey ball thing

6:19 Almost completed saws. They look pretty ballin’

6:27 Made the ‘stage clear’ screen

6:36 Making the ‘Failed’/death stuff

6:48 Completed the death screen

6:52…tired

7:04 Fixed some bugs. Changed laser beam to single laser shots

7:16 Designing some levels and special obstacles

7:30 still designing levels and objects

7:42 Making levels, and vertical walls to split up some levels

7:59 15 levels made now. Have to fix some bugs

8:10 SLEEEEP

12:35 Begin

12:50 Fixed some collision bugs

12:59 break

1:06 back on

1:08 New wall object (fake, trigger to stop bubbles moving within sections)

1:13 Fixed collision bug

1:30 break

1:40 back

1:44 Fixed some bugs

1:55 Play testing

2:22 Made some levels

2:46 Stuff

3:19 this movie is distracting

3:44 Many more levels. Almost complete levels

3:52 All levels complete.

4:02 Collected sounds from Hedges

4:09 Searching for music

4:21 Shield created

4:32 Shield bug fixes. Sounds integrated

4:38 more searching for music

4:52 Play testing with Room mate

5:01 searching for music

5:07 Found music. Edited HUD moving and shield

5:20 Break

5:40 Back

5:59 Timer. Shield spawning

6:08 Timer done. Time left adds to score at end of level.

6:14 left

7:49 returned

7:57 fixed some sounds and small tweaks

8:00 fixed the level time

8:10 graphic enhancements

8:14 Play testing

8:19 beginning work on creating touch buttons

8:37 created all controls

8:46 Created best score saving. Also score for popping bubbles now. Menu displays best score

8:46 stopped

8:58 Began.

9:42 Figured out how to upload HTML5 game to website. Modified screen sizing

10:02 Testing.

10:26 level improvement. Re did game over screen.

10:40 Final testing.

10:55 splash screen

11:12 Set sound volumes

11:31 Icons created. Finished!



0 comments

Loading...

Next up

Another house i made long time ago.

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

not the greatest house, but it's a house! :D

Explosive domino effect

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Respect (Only TLOZ Players Will Understand)

Sonic and Shadow as Pokémons. #Fakemon