So at this point we are definitely not going to hit that late 2017 mark for the demo. A lot of personal things have been going on, including but not limited to a couple of us moving. Additionally, as good as they look for the aesthetic, I feel the models, rigs, and animations feel a bit sloppy and amateurish so Iβm going to take some time to more or less re-learn Blender to hopefully make the models look a bit more professional.
Development should resume before the end of the year.
βFia
Next up
Test Level
Somewhat of an update
Said image that isn't showing up in that last post.
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
Title Screen
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday










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