Game
Disbelief Sans 2: Distrustful Remake
7 years ago

Development Progress #1


So far, progress on the game is going relatively smoothly. The only real issues being spriting and getting the bullet boards to work. So far, I have finished:

*The Main Areas of ACT 1.

*A somewhat functional prototype of the Papyrus Fight.

*Custom Items from the Ruins and Sunnedout

*Interactable objects in the Overworld

*Save Points

Right Now, Help from the community would be appreciated for:

*RPG Maker MV Tilesets for Firefly Caverns (Waterfall, but more autumn themed.)

*Helping me debug the Undertale Battle System to get the monster’s attacks to work (Message me in Discord, and I will send the error log.)

*Getting a MIDI file for this old track of mine for a remake: https://soundcloud.com/user-106656796/athiestic-nemesis-dyobds-nemesis-distrust-sans-athiesm-mix

Thanks for reading!



0 comments

Loading...

Next up

Chiaki Nanami!

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Only true badasses may pass! #conceptart #art #gamedesign

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

New Teasers!

NEW AWP DESIGN !