Development Progress Update
I have made a lot of progress in the last week. I officially started developing chapter two of Twin Moon Galaxy, and while doing that I have done a few code changes and improvements. I have also implemented an auto-save which should come in handy when you are defeated in battle. In the full version of the game, when you are defeated in battle, the game will re-load the last auto-save, so you won’t lose too much progress.

Chapter two begins in the training center where Maia originally met Masaru. If you played the demo, then you might remember that there is an unreachable lower level in the training center. The second chapter of the game will allow you to explore that lower level.

As the story progresses, you will also be able to recruit more characters. At any given time, you will be able to have up to three characters in your party. I have implemented the necessary functions to support having three characters in your party.
This week I will be working on the story components of Chapter 2 as well as designing maps for a new area you will be visiting. I should hopefully have some interesting screenshots to share next week.
Kickstarter Status
The Kickstarter for Twin Moon Galaxy is now halfway through. Over the last week, the funding has slowed down a lot. We are now 10% funded, but at the rate it’s going it might not reach the funding goal in time.
However, there is still time to turn things around. If you haven’t already, please check out the Kickstarter campaign and consider backing Twin Moon Galaxy! You can also help by sharing the Kickstarter campaign on your social media accounts:
https://www.kickstarter.com/projects/alextimbro/twin-moon-galaxy-sci-fi-rpg?ref=9gdak4
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