Game
Castlevania: Sanctuary of Illusion

11 years ago

Development Stats #1


I’m sure some of you are wondering about the current state of this game, so here are some fun development stats for your reading pleasure.

As of 8/21/2014 10:29 AM EST:

Animation Frames - 8,776

Player Models - 15

Enemy Models - 17

NPC Models - 1

Stage Screens - 20

Movies - 6

Music - 50

Sound Effects - 411

Entities Loaded - 129

Entities Known - 120

Total Entities - 249

Before anyone asks, 15 player models does not actually mean 15 playable characters. I often make enemies playable so I can test them more effectively. There are secret playable characters of course, but I won’t spoil how many.



2 comments

Loading...

Next up

Today I've finished placement of the stalactite hazards and tiled out two new rooms for the caverns. One leads to a hidden merchant while the other is the entrance to a boss room. #castlevania #gamedev

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

Levels' maps.