Hey, everyone. This update is just a little bit of insight on what's been going on behind the scenes during development for the game since I've been quiet about development for about three months now.
First and foremost, I should clarify that the game is not cancelled, I've just had almost zero time to work on it recently which is why there's been such a lack of development updates.
It's in a good state as far as playability goes, the AI is mostly functional at the moment, most of the bugs in this build have been fixed, etc. However, since I've had time to reevaluate the mechanics and such, there are a couple of things I want to go back and readjust or just redo entirely to make sure the experience is as fun as possible.
While I don't want to make any promises due to how hectic my schedule has been as of recent, I'm really hoping to release the game by the end of the year. Like I said, there's a few things I want to go back and change before I'm going to be satisfied with it, so it could potentially take a little bit longer to finish.
With that said, thank you all for your patience, I'll try to release this as soon as I possibly can!
Next up
Have a good Boi
Shadow The Hedgehog X pixel art
Terraria
Made my first ever animation.
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Respect (Only TLOZ Players Will Understand)
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?











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