Hey, everyone. This update is just a little bit of insight on what's been going on behind the scenes during development for the game since I've been quiet about development for about three months now.
First and foremost, I should clarify that the game is not cancelled, I've just had almost zero time to work on it recently which is why there's been such a lack of development updates.
It's in a good state as far as playability goes, the AI is mostly functional at the moment, most of the bugs in this build have been fixed, etc. However, since I've had time to reevaluate the mechanics and such, there are a couple of things I want to go back and readjust or just redo entirely to make sure the experience is as fun as possible.
While I don't want to make any promises due to how hectic my schedule has been as of recent, I'm really hoping to release the game by the end of the year. Like I said, there's a few things I want to go back and change before I'm going to be satisfied with it, so it could potentially take a little bit longer to finish.
With that said, thank you all for your patience, I'll try to release this as soon as I possibly can!
Next up
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Werehog transformation process. #sonicunleashed
Strange Umbrella
An infected room from the second part of Cybel ! Are you up for some cleansing?
New Teasers!
ooh yes..
Among us_into Madness
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
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