Hey, everyone. This update is just a little bit of insight on what's been going on behind the scenes during development for the game since I've been quiet about development for about three months now.
First and foremost, I should clarify that the game is not cancelled, I've just had almost zero time to work on it recently which is why there's been such a lack of development updates.
It's in a good state as far as playability goes, the AI is mostly functional at the moment, most of the bugs in this build have been fixed, etc. However, since I've had time to reevaluate the mechanics and such, there are a couple of things I want to go back and readjust or just redo entirely to make sure the experience is as fun as possible.
While I don't want to make any promises due to how hectic my schedule has been as of recent, I'm really hoping to release the game by the end of the year. Like I said, there's a few things I want to go back and change before I'm going to be satisfied with it, so it could potentially take a little bit longer to finish.
With that said, thank you all for your patience, I'll try to release this as soon as I possibly can!
Next up
We are under attack!
Werehog transformation process. #sonicunleashed
So here's the first of the zodiac signs i will make for the next weeks.
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Regional Bulbasaur. #Pokemon
Made my first ever animation.











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