Wow, it’s been a while since the last post, but this project still ongoing(slowly)!
So what’ve I done theses months? See the stuff below:
Major feature update:
Multi-language supported!
Download the whole game just for different language is silly, so now you can just switch the language in option; after restarting the game, it’s all done!
Introduce Bot Tactics!
Just like the Tactic in DragonAge series. Sometimes you can’t just control the all team manually by everlasting pressing pause/unpause, now they can handle some stuff by their own! (as long as you assign the things correct)
Player Targeting is improved
Now besides default auto-target nearest enemy, you can just click on the opponent you wanna target and it’ll be your primary prey now, I should add this long before :p
Also, a manual target feature is added: the projectile will go to where your mouse pointed at.
Other changes
Performance boost in messy combat
Significant LAG in some menu scenes now fixed
Fix the visuals of Window_Input when handling various letters
D&D classes now are under construction
you can view the source code/changes on my github: https://github.com/ken1882/MLPRPG_VODL/commits/master
Besides the core system, the detail of the story is also in progress, but no spoilers here XD
Thanks for reading!
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