Game
Spies: Service of Secrecy - Demo
11 years ago

Development Update


Hello everyone.

I feel inclined to make some sort of update, since it has been a while since my last one (especially one containing an actual game update). My apologies for not having anything still, but allow me to explain briefly what’s going on.

As I mentioned in my previous update, the game has entered into a different state of development. I’m done (basically) with all the core mechanics and level features and have now begun working on level creation, systems, menus, and other such things. These elements don’t really require direct testing too often, which is why I’ve kept builds private for now. That said, the game is actually beginning to seam together now with proper structured screens going from one thing to another. It’s making the game feel quite complete already and is a better reflection on how the game will function when it’s finished.

That said, that’s why I’m taking so long to update here. I’m waiting until a great many things are in place so your next session with playing the game will be a more whole experiance (Heck, I’m considering getting audio in place too). The game is by no means finished yet and won’t be by the time I update next either, but you’ll be able to get a much better impression on how much of the game is going to be set up. In other words, the next update should be pretty major.

I don’t believe there’s anything else I need to mention. Thanks for reading and keep following for when this mythical update comes.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

a drawing I did because I was bored😪. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669