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POPGOES 2: The Dead Forest (REVIVAL) Tech Demo
3 years ago

Development Update (+ Poll!)

PS: Happy Valentines Day!


So, development has been kind of slow, mostly due to how I'm not entirely sure how I want the tech demo to play out, but also because I'm still messing with the shader to hopefully get it right soon. I'm also going to start working on animations soon (we'll see how that goes), but other than that I've been pretty busy with other things atm. But, I did come up with an idea to maybe hold you guys off while I'm working on it. There was a couple scrapped things, and a couple unused things from not just POPGOES 2's development, but other POPGOES projects we were working on during that time. And I was thinking to put them all into a bundle for you guys to enjoy. It'd include stuff like old builds, unused UIs, other POPGOES ideas, maybe some POPGOES 1 stuff we had planned, etc. I think you get the idea. This, of course, wouldn't include anything that was planned for this version of the POPGOES 2 Revival, or any of the other projects currently being made, and I wouldn't have to make anything new. I'd just port them all into the same clickteam build, add a couple UI screens, and then you guys could check it all out. There is a TON of old stuff I could port in, some are actually our own original ideas that were never finished (because either we found out we were doing it wrong, or that it didn't look right). Either way, you'd get to see it all, and hopefully that will keep you busy while I work on POPGOES 2. I even made a custom logo for it:

popgoesextracontent.png

Let me know what you guys think in the poll! Anyways, that'll be it for this post. Thanks for your patience, and I swear I'll have more to talk about next time.

Exo, signing off.

  107 votes Voting finished



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