Game
proto I
5 years ago

Development Update


Well, shit. I've been away for a year mostly due to being burnt out. But I'm back with new energy.

With my poor excuse out of the way, here's what I've been working on for the past year.

Level Editor

About a year ago I confirmed the game would have a level editor, which is what I've spent most of my time working on. It's not even close to finished but it works and it's amazing. Unfortunately the features are not quite nailed down yet.

level_editor.png

So far you can use it to create super basic custom levels. All the advanced stuff like forcefields, moving platforms and rotated spikes with texture variants are yet to be implemented.

Player Abilities

I've been dabbling around with some player ability modifier. What this means is that you would have some kind of pick-up that gives you special abilities like a dash with limited uses, or a speed modifier for a limited time.
The reason I don't have much to show or say here is due to the fact I have not yet found a good use for this yet.

Forcefields

This is by far my most favorite thing I've implemented (except the editor).

A forcefield is an object that sets an area to push the player in a direction (a 2d vector). This is neat as hell because you can set up some pretty wicked traps with this, and I've been having some fun designing levels around this.

1398fdcdeb7aeb033a9a7277e4cd71c91.gif

I truly do hope I can get some "THAT'S BULLS**T" reactions from this.

Tutorial Level

Like a good game developer, I have added a very unhelpful tutorial level that pretty much just tells you how to jump. But I mean.. it's there if anyone needs it..?

tutoriallevel.png

That's all for now. If you have access to the game, you will likely have an update to lay your hands on later this week. Most likely Friday (Sept. 4th 2020)



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)