Game
Going
6 years ago

Developper Diary: Day 1


This is the first part of my diary.

What a wonderful day. I don’t have anything to do. What should i do? Play Half Life? No thanks. Maybe mess around with Endorphin, not for now. Oh, i know. Maybe i should create my own indie game! What engine should i use? Hmm… Unreal Engine? Nahh, it’s too complicated and laggy. I’d take Unity.

How should the game be? Maybe a maze where you need to put objects on a button, with rooms that can be unlocked! Oh, nope, it’s too complicated. Wait, since i’m interested in physics… Why not make a physics based puzzle game? Great idea! First off, i’d start with this area, then make the materials. There! Now, i’l test the game. It works, but ehhh… I don’t have a functional character… So instead, i’l make one myself! Here! The game works properly. I’m gonna make a hole with something blocking the way… Here! But… The block falls inside.. Oh, maybe i should create my own physics engine! Here, voilà, i had some problems, but here i fixed them!

Now… I finished the demo of this game… But how should i call my game? Hmm. Maybe like Half Life, i should use a scientific term for the name! Uhh… Nevermind, i’m going to call it… Oh, i just said it, Going! I’ve never seen any game called Going before. Now, i tell some friends to test the demo, but they were seeing holes and bugs, so i decided to fix them!

This is a re-writing of a diary book i have.



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