Game
FinaL GatewaY: GenesiS ScrolL




7 years ago

Devlog 01

We're currently focusing on the story segments and cutscenes. Apart from that, there's also been a lot of graphical updates, and planned gameplay changes.

More info in the article.

#lzrain #visualnovel #gamedev #update #devlog #flgy


While the scripts for all 4 EpisodeS aren't done yet, they have all been outlined, and should be finished relatively soon.

On top of that, the improved BaF BaF system is in development on the side, hoping to up the challenge now that we're moving along in both plot and stakes.

Of course, if you'll take notice, the backgrounds are now pre-rendered CGI with low poly pixel art textures. Wanted to have them in VoL. 1, but by the time the idea came, it was a little too late to implement without delaying a third time (and considering the original already looked alright, it could've waited for later). Coupled with the simple yet pretty lighting going on, I think it was worth waiting to figure it all out. Should note, however, these aren't final at all. A lot could easily change as development continues.

Speaking of visuals, the UI also got a massive step-up from before. To me, it just feels more organized and unified than VoL. 1's, and gives some nice extra info in a non-intrusive way. OH! And the textbox is actually part of it now, yeah that's a big one.

All in all, once all story bits are completed (at least with the small portraits at the bottom of the screen), we should be ready to shift gears into sprite mode segments (that... that'll need its own entry), then the BaF BaF minigames, the pre-rendered cutscenes, and finally audio and voiceover.

So yeah, that covers the gist of the development cycle right now. Hoping to make this at least a once every other day kind of thing, and if you guys have any comments or questions on... anything, please let me know! I'd love to have every log dedicated to specific aspects of the project's development, and base it on your suggestions whenever possible.

That's about it for now, hope to see you all real soon!

-Chris



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Okay, update, paneling is just about done for Grim Genesis Episode 1 (give or take a few adjustments).

Now all that's left is to letter it, and the webtoon should finally be up in no time!

-Chris

Devlog 04

Small talk about how I start writing, plus more screenshots!

(More details in the article below)

#lzrain #visualnovel #gamedev #update #devlog #flgy

Synchronize your watches, everyone!

GorgoN ChambeR X: Grim Genesis Episode 1 is going live on January 29th, at 1:00pm PST!

The repercussions from eons back are about to become manifest.

Devlog 07b

As usual, gotta have the gif in a separate post. Hope you enjoy!

#lzrain #visualnovel #gamedev #update #devlog #flgy

Spent the last few days storyboarding the next set of BaF BaF's. Can't show the entirety obviously, but here are some previews of what's to come.

#lzrain #visualnovel #gamedev #announcement #update #flgy

Today, GorgoN ChambeR X has officially finished development!

We are currently preparing for launch, stay tuned for further updates.

-Chris

#lzrain #visualnovel #gamedev #update #devlog #gncr #X

Devlog 07a

Here we have a preview of the new ExplorE segments! Coming in a few, some new/updated sprites!

#lzrain #visualnovel #gamedev #update #devlog #flgy

With auditions wrapping up tonight, the podcast series will begin proper soon. In the meantime, enjoy this horrific preview of what's to come.

Gorgon cries voiced by Joshua Pedder (https://twitter.com/joshua_pedder?s=20)

Introducing Project Hermes!

A reboot of the entirety of ZodiA WavE.

We are completely starting over in the form of a webtoon that will cover the visual novels so far, then finally continue from there.

Starting with:

GorgoN ChambeR X: Grim Genesis

Okay, decided to write out a little epilogue to the BETA version, something to finally close up that chapter of my life.

Anyone who was still following reads this, again, thank you.

And hey, they won't be gone for too long.

-Chris

https://mspfa.com/?s=26208&p=78