Game
FinaL GatewaY: GenesiS ScrolL




6 years ago

Devlog 01

We're currently focusing on the story segments and cutscenes. Apart from that, there's also been a lot of graphical updates, and planned gameplay changes.

More info in the article.

#lzrain #visualnovel #gamedev #update #devlog #flgy


While the scripts for all 4 EpisodeS aren't done yet, they have all been outlined, and should be finished relatively soon.

On top of that, the improved BaF BaF system is in development on the side, hoping to up the challenge now that we're moving along in both plot and stakes.

Of course, if you'll take notice, the backgrounds are now pre-rendered CGI with low poly pixel art textures. Wanted to have them in VoL. 1, but by the time the idea came, it was a little too late to implement without delaying a third time (and considering the original already looked alright, it could've waited for later). Coupled with the simple yet pretty lighting going on, I think it was worth waiting to figure it all out. Should note, however, these aren't final at all. A lot could easily change as development continues.

Speaking of visuals, the UI also got a massive step-up from before. To me, it just feels more organized and unified than VoL. 1's, and gives some nice extra info in a non-intrusive way. OH! And the textbox is actually part of it now, yeah that's a big one.

All in all, once all story bits are completed (at least with the small portraits at the bottom of the screen), we should be ready to shift gears into sprite mode segments (that... that'll need its own entry), then the BaF BaF minigames, the pre-rendered cutscenes, and finally audio and voiceover.

So yeah, that covers the gist of the development cycle right now. Hoping to make this at least a once every other day kind of thing, and if you guys have any comments or questions on... anything, please let me know! I'd love to have every log dedicated to specific aspects of the project's development, and base it on your suggestions whenever possible.

That's about it for now, hope to see you all real soon!

-Chris



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Finished up a new key visual for VoL. 2, hope you all enjoy!

-Chris

#lzrain #visualnovel #gamedev #devlog #flgy

Spent the last few days storyboarding the next set of BaF BaF's. Can't show the entirety obviously, but here are some previews of what's to come.

#lzrain #visualnovel #gamedev #announcement #update #flgy

Okay, decided to write out a little epilogue to the BETA version, something to finally close up that chapter of my life.

Anyone who was still following reads this, again, thank you.

And hey, they won't be gone for too long.

-Chris

https://mspfa.com/?s=26208&p=78

Development on Episode 2 is going smoothly! Thankfully VixerStuffles is coming in to help with line art again, which is HEAVILY appreciated this time around.

-Chris

Liked FLGY and other ZodiA WavE novels, and want to see more during the hiatus?

Good news! These past few weeks Maker's been working on a webcomic spinoff to the series: Aero Revelation!

https://tapas.io/episode/1883402

So, been awhile. Just hasn't felt right updating here anymore given I haven't been making games, but for anyone who's been meaning to follow the novel, made a site specifically for it now (mainly cuz the other two chased it out):

https://www.zodiawave.com/home

GNCR X: Grim Genesis (Text Only Version)

Explanation in the article.

Note that since we're not limited to Tapas anymore, this version WILL COMMIT to that 18+.

https://www.sofurry.com/view/1695654

Devlog 06

Sprite Mode is at full swing!

HUZZAH! Casey's finally got a tail! Shown here are some of the sprites I've completed over the last two days, with more to come real soon.

Hope y'all enjoy!

-Chris

#lzrain #visualnovel #gamedev #update #devlog #flgy

Devlog 07a

Here we have a preview of the new ExplorE segments! Coming in a few, some new/updated sprites!

#lzrain #visualnovel #gamedev #update #devlog #flgy

Devlog 05

VoL. 2 Update and TNTS Reminder!

(More details in the article below)

#lzrain #visualnovel #gamedev #update #devlog #flgy