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FinaL GatewaY: GenesiS ScrolL




5 years ago

Devlog 04

Small talk about how I start writing, plus more screenshots!

(More details in the article below)

#lzrain #visualnovel #gamedev #update #devlog #flgy


With the story segments nearly completed, I thought it would be apt to take a step back and go over a bit of my writing process. After all, this is a visual novel first and foremost.

Now obviously I won't go over the entire story behind developing this beast of a project. Not only because it's worthy of its own novel, but also because that in of itself is chock-full of MAJOR spoilers. Anyways...

When writing for FLGY, I always start off with an outline. These outlines are always composed of a full summary of what occurs. Sometimes I'll add in little small things like jokes or exact quotes that I want in the final script (sometimes even these are slightly or heavily tweaked). Of course, then we have gameplay descriptions, which are always in regard to specific things I want occurring in ExplorE and BaF BaF segments. Put simply, the outline is the blueprints for a project, with lots of wiggle room for my own touches. (Note: Depending on the project, the outline may be drastically simpler than this, assuming it's a traditional outline at all. It's all in what exactly I'm working with).

In a story like FLGY, I make sure now to have all my outlines finished first before writing any script. That way I already have something to reference immediately after one script is done, and thus snap to writing (hell, on the side I'm already planning out the plot of VoL. 3).

And there you have it, the bare basics of how I start writing an EpisodE, and by extension a VoL. of FLGY. There is much, MUCH more that goes into it, but that's worthy of its own article. If you read this far, thanks for putting up with my morning ramblings! Stuff like this might help keep you constantly updated as nothing too big happens yet.

For now, Imma get back to work now, ciao!

-Chris



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GNCR X: Grim Genesis (Text Only Version)

Explanation in the article.

Note that since we're not limited to Tapas anymore, this version WILL COMMIT to that 18+.

https://www.sofurry.com/view/1695654

Okay, decided to write out a little epilogue to the BETA version, something to finally close up that chapter of my life.

Anyone who was still following reads this, again, thank you.

And hey, they won't be gone for too long.

-Chris

https://mspfa.com/?s=26208&p=78

Today, GorgoN ChambeR X has officially finished development!

We are currently preparing for launch, stay tuned for further updates.

-Chris

#lzrain #visualnovel #gamedev #update #devlog #gncr #X

So, with Episode 1 nearing completion, I thought I'd just drop another model sheet for Grim Genesis, along with a little WIP for some of the line art.

-Chris

Okay, update, paneling is just about done for Grim Genesis Episode 1 (give or take a few adjustments).

Now all that's left is to letter it, and the webtoon should finally be up in no time!

-Chris

Introducing Project Hermes!

A reboot of the entirety of ZodiA WavE.

We are completely starting over in the form of a webtoon that will cover the visual novels so far, then finally continue from there.

Starting with:

GorgoN ChambeR X: Grim Genesis

Finished up a new key visual for VoL. 2, hope you all enjoy!

-Chris

#lzrain #visualnovel #gamedev #devlog #flgy

With auditions wrapping up tonight, the podcast series will begin proper soon. In the meantime, enjoy this horrific preview of what's to come.

Gorgon cries voiced by Joshua Pedder (https://twitter.com/joshua_pedder?s=20)

Devlog 03

Don't worry, it's censored in the final game too.

More in the article below!

Devlog 05

VoL. 2 Update and TNTS Reminder!

(More details in the article below)

#lzrain #visualnovel #gamedev #update #devlog #flgy