Next up
Old Movement, many improvements!
Change:
- Old Movement feeling with new input system!
New:
- Maximum fall speed so you can no longer glitch through the ground
Removed:
Respawn script completely removed and better integrated into the new player script
----- major update | demo version 0.1.3 -----
------| new |------
- New Ui Animations
- New Text Font
-------| Bug fixe´s |-------
- Menu Movement fixed
i'm in the process of redesigning the weapon. on the left you can see the result so far.
what do you think?
New main menu layout!
the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu
interested? then Wishlist it on Steam.
Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…
in this post i will explain why development has stalled and what the current status and plans for the future are.
(Enclosed I add the logos from new to old)
I'm in the process of reworking the character on the right you can see the result so far. (of course I'm not finished yet) but how do you like it so far?
Mobile Control is Back! and NEW Slime Animations!
It is now possible to play the game on mobile again. The Slime has also received its first animations.
(these are now no longer single images but are animated in unity which makes the animation smoother).
SlimeJumper: Ultimate jump comeback.
It's been a long time, but the slime is back!
In a few days, I'll tell you exactly what's going on with the game, what the current status is and what the future holds.
So it's 1 o'clock at night but I'm almost done, only my hands are missing!
Here you can see the weapon in action ;D












0 comments