Next up
So it's 1 o'clock at night but I'm almost done, only my hands are missing!
the body is as good as finished. :D
in this post i will explain why development has stalled and what the current status and plans for the future are.
(Enclosed I add the logos from new to old)
Demo Update: 0.1.1
New:
- Particle effect when the player jumps
- Button for Mobile to open the pause menu
Bugfixes:
- Auto-run after game paused
----- major update | demo version 0.1.2 -----
------| new |------
- The first five levels in ‘Adventure’ mode have been added.
- New button layout
-------| Bug fixe´s |-------
- Slime no longer floats slightly above the ground.
Now officially the first new demo is realeased for Pc and Mobile. you can download and test it now on the GameJolt site. if you find bugs you can submit them to "bugreport" (preferably with video recording)
Have fun! :D
SlimeJumper: Ultimate jump comeback.
It's been a long time, but the slime is back!
In a few days, I'll tell you exactly what's going on with the game, what the current status is and what the future holds.
Platforms are coming back, with an important new feature!
The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.
I'm in the process of reworking the character on the right you can see the result so far. (of course I'm not finished yet) but how do you like it so far?
Old Movement, many improvements!
Change:
- Old Movement feeling with new input system!
New:
- Maximum fall speed so you can no longer glitch through the ground
Removed:
Respawn script completely removed and better integrated into the new player script












0 comments