Alright let's begin with a
Summary
in the past.. 2 MONTHS?! (damn time passes fast) since i started this project we've had alot of progress, im now in collaboration with a lot of cool people who will be added to the description of the game and possibly also here.. if i remember their tags correctly
@IgKnighter @UGT
Code
the actual writing for the code has generally been steady, but i have been learning alot more while actually doing the coding, i've also got a basic working version of the overworld running.. as basic as it gets really, just an animated frisk sprite from some cool guy on spriters resource and a background, no im not doing the battle system yet.. we'll get there when we get there
..also im learning how to make entire machine learning neural networks, i'll find a use for that at some point
Art
we've finally got a full working sprite for the main player (thanks @IgKnighter :D).. speaking of that, i finally asked the question "what do we call him" and came up with a few names
i've also been doing a bit more art to get ready for.. room art. (where you draw EVERY SINGLE ROOM (tile sets also work) IN PIXELART)
Music
i'll leave this one to music man himself
(no i have not read his statement at all, it's entirely unmodified)
GFSK: Things are actually coming along well (and i may have a preview coming soon to my yt ;) ), special thanks to the bebo man for giving ideas and giving me the chance to work on this project :D
a few words from me (yellow) though.. i saw toby's twitlonger post about how to do music and i've been generally following it, turns out im just as good at making up music as iam at making up other stuff, i'll be practicing
General
finally some simple stuff
i've been working on a game design document to show the idea i have for the game
i've been actually making an arg that should be included in someway.. i'll figure it out
Team U:TOS (name is... a work in progress)
this includes @IgKnighter , @UGT (who i just call swag), @Katsu_Zzz and @PurpleForevvr, @monkeymanvr , and finally me
it's a cool team for this project and (i hope) possible future ones
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