Game
Sonic Arcus 2D
8 years ago

Devlog #1 - 28-07-2017


  • Made a new camera bounds changer script tath allows switching between bounds in both ways

  • Fixed a glitch where sonic doesn’t switch to the hurt animation when hit doing a dropdash

  • Fixed a bug in the demo miniboss that made it possible to land damage when it shouldn’t vulnerable

  • Fixed a glitch where parts of collapsing ground objects would spawn in a different position

  • Fixed a glitch where sonic would get off a zipline in the wrong direction sometimes.

  • Added a flickering animation to the Rings text when sonic has no rings.



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1 / 6 / 2018 : New logo!! The engine finally has a proper logo. A concept art was made by my friend Molatino from the team, which I then turned into this logo Quite happy as it’s my first time doing vector art xD

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Shuiro Haname. #Commission

Commission for @ShuHaname

Levels' maps.