1 year ago

Devlog 1 - 4/5/2024


Yeah I’m making a devlog this sorta early in, yeah so I have it.

Anyways, right now I was figuring some stuff out like reconstructing some of the bosses and elements to fit within scrolling

What I mainly did instead of the background scrolling and the player staying in place, but everything will move and it will give the illusion of it being in the same place despite it moving, that way so it can fit in with some of the upgrades I have.

I also fixed some of the collision with the platform entity making it work within it too.

That’s pretty much all I’m gonna work on, since I also have something I need to do for school

Yeah I sorta did stuff for school, so I decided to fix up the Bryant fight to work in the new engine, mainly with positioning but everything should work the way it should now.



1 comment

Loading...

Next up

Average Gamejolt Server maintenance during weekends

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

If I wasn't STUPID I would of gotten this sooner Geez, but its finally gotten

I'm doing Uno's Style another day holy crap this is defiantly was my hardest one so far

The Knee of Justice

Made this base thing for creating other patterns for the Slumber Dragon, along with me making an actual ref for Zeeki usin it

Here's like a strategy I came up with for dealing with this challenge

New small update just came out for KKN It's now possible to Crucify Ruby on Aggressive

Forsaken Devs

Visualization of my last attempt on Girls Night in KNN