9 months ago

Devlog 1 - 4/5/2024


Yeah I’m making a devlog this sorta early in, yeah so I have it.

Anyways, right now I was figuring some stuff out like reconstructing some of the bosses and elements to fit within scrolling

What I mainly did instead of the background scrolling and the player staying in place, but everything will move and it will give the illusion of it being in the same place despite it moving, that way so it can fit in with some of the upgrades I have.

I also fixed some of the collision with the platform entity making it work within it too.

That’s pretty much all I’m gonna work on, since I also have something I need to do for school

Yeah I sorta did stuff for school, so I decided to fix up the Bryant fight to work in the new engine, mainly with positioning but everything should work the way it should now.



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I’m officially on Winter Break

Bryant’s Knee Surgery be like:

Full whiteboard before I erase it all for planning some things and possibly even more doodles

The Antonblast Marketing is one of the marketing tactics of all time

And I’m here for it

So it turns out that with the layering thing I did

No it’s jot broken again- Gosh forbid that would happen-

But someone did do something like I did? a little bit differently, and they used Scratch for it

Feeling like I’m lacking in my art and feel like my drawings are bad and aren’t worth anything

It’s been that kind of time for me recently

On a much different note, I made my own custom little thing(yes in Turbowarp deal with it) that will help me like find the dimensions of like the 2D paper sprites, so I can get their sprite Z and hitbox dimensions easier without the hassle

Chai thing to free me outta artblock

Game Dev doodles are fun

I need to rework on the older World Map and just the whole level selection thing too, that’s another priority thing I need to work on with this, now that I’ve got a large issue off of my hands