So, now that the tech demo for the game is out. I can actually make devlogs on my progress. So, after the tech demo, i immediatly started working on Foxy`s mechanic, and it should be working fine. His mechanic won`t be spoiled, but it is very similar to FNAF2 Withered Foxy, just a little bit different. Now, about the improvements of gameplay elements, yeah...I managed to make it so that Bonnie and Chica are actually possible to fend off, and made the hole in the darkness for the flashlight bigger. I also added the countinue button, so the player can go to night 2, because that`s where Foxy is introduced.
Next up
The prequel for fnaf1 is called fnaf2, there is no reason for there to be number 2 you think, but in fnaf2 there are 2 versions of each character from the main cast. This can be intentional. Or at least if you undertand what i mean.
Well, boys. We did it!
How many?!
When you question about why animatronics in Playtime with Percy try to kill Nick:
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Just found out that GAMEJOLT API is just the default extension in Turbowarp, i have been trying to find a way to download it, but this extension was already in there by default....ARE YOU KIDDING ME?
DEVLOG 4: Boss fight finished...Fight yourself.
Nostalgia-Bait Springtrap
The Nightmare Because Of Freddy`s is open source now, i`m tired of working on it. https://www.mediafire.com/file/5zul78yn2litnez/Nightmare_Because⦠Use turbowarp to open the file.


















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