Game
No longer the Earth
9 years ago

Devlog #1


Hello there, space vagrants!

Started this game in may 2016. It’s based on a short story I wrote. Didn’t want to share something until I was close to upload the first demo, but now that moment is coming, so here I am.

My first task was to create the environment, that is: ARIADNA, the space station where all the plot comes about. Main inspiration was Alien (1979) movie, which I consider a true chef d’oeuvre in art design.

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Spent a bunch of hours in character animation, which led me to learning a lot in the process.

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Decided the final game title. Was made with the help of Keedrea, game developer and pixel artist. Also changed to the most retro menu selection I could imagine. Green is monochrome, green is cyberpunk, guys!

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Realised the game was too much explanatory in the beginning (something I hate as a player), so I changed a bit the start. Added a prologue from a different point of view. It’s an “In media res” and it shows some events of the middle game, when situation is gotten more desperate. This, hopefully, will create expectation on the player, while warning him there’s hard times to come.

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Jake, main character, awakes in a dark hole with his helmet broken. How he got in there? Well, you’ll need to play to see.

Worried for his buddy, Henry tooks the playable character role. While exploring the station with him, the player will encounter a mysterious passenger. This will be the first boss of the game. Fixing the mechanics was not easy but I am very happy with the result.

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This new start forced me to create new scenarios, like for example, the Tortoise, whic is the spaceship you use to arrive to Ariadna. It will work as a sanctuary where you can save and recover Mental Points. I wanted quite responsive and unique so worked with Parallax Mapping for this one.

There’s not a lot of characters in this game, but altho they needed a portrait. There’s more of them, but for spoiler reasons is better to keep hide ;)

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About the music, it’s a great relief to work with a professional like Markus Lappalainen. He did not only a great job, but understood perfectly the atmosphere I wish to create in this game.

Wrote the current dialogues as a script, in order to got its english grammar reviewed. When that and last details are fixed, it will be possible to share the first demo with you.

It’s a matter of days, and still I am longing to receive your feedback to improve this first and fresh draft.



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