Game
NegaDust: "Tear"ing Lives

5 years ago

Devlog #1 (its short no worries.)


So guys ay you know we were ''working'' on Mcatr's engine's fixed version. But sadly its 30 fps. Though our new coder @Alexim34_2 gave us this new engine with 60 fps. Big shouts to him, he made first beta attack , Sans's animation and also fixed the font.

Also if you want to apply you can come at our discord server!



0 comments

Loading...

Next up

Sneak Peeks! So we are still developing the game, and things are going well! But the problem is we need to fix the bugs of the sprites, attacks, and etc. And there is also a hard mode. So here's what the game looks like so far.

-The Creator, Aftermathic

made things look better with gameover screen and phase selection

progress for ndtl

-titlescreen improvement

-options screen (remembers what you did in options)

New GameOver Screen

DELTATRAVELER - v3.1.0 Preview Build 6

so real coding

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

storyshift evil asriel phase 2

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae